Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Seattle U Rolls out Panic Buttons, Mobile App and More for Campus Safety

Seattle University is enhancing safety on campus with new software and devices to help identify incidents, shorten response times and document security events.

Digital Academic Organizer Provides One-Stop Access to Campus Resources

U.K.-based Collabco is now offering its myday app for higher education students in the United States.

Penn State Athletics and EON Sports VR Launch Virtual Reality Channel

The LionVision VR channel is a virtual reality subscription service that allows users to watch content from all of Penn State’s sports programs, and for a limited time comes with a free VR headset.

Report: Students Shun New Textbooks to Reduce Education Expenses

A new survey from CampusBooks.com analyzes student loan debt, textbook costs, use of electronic devices and more.

Explain Everything Releases New iOS, Android Apps

Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.

Social Media App Uses Augmented Reality to Connect College Students

The TeePeedU app uses AR technology to help students build real life connections across their campus.



smartphone

Half of Top 10 Global Mobile Phone Vendors See Increased Sales

Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.

New App Enables Mobile Enrollment at the Technical College System of Georgia

Students at the 22 colleges across the Technical College System of Georgia can now register for their courses via smartphone.

UT Austin Launches Mobile App for Sports Fans and Students

Available on iPhone and Android, the mobile app delivers both course information and sports coverage.

virtual

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

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