Executive View
Worth Noting
Open LMS has announced plans to release all of its Moodle modules and enhancements by the end of the year, as well as dedicate more resources toward developing features and code for the open source learning management system. MoreMembership in IBM's IBM-HBCU Quantum Center has nearly doubled since it launched last September. Created to advance quantum information science and provide STEM-based opportunities for traditionally underrepresented communities, the Center recently added 10 new historically Black colleges and universities to its roster. MoreA new augmented reality center at Oakland University's School of Engineering and Computer Science will offer students hands-on experience in applying AR technology in the manufacturing field. MoreMinority-serving institutions need broadband infrastructure support in order to access the data management and computing resources required to advance their STEM, health, social science and humanities education and research, according to a recent survey from the Minority Serving-Cyberinfrastructure Consortium and Internet2. MoreOwl Labs has introduced a new suite of features for its Meeting Owl solution, designed to bring more immersive remote and hybrid capabilities to the flagship 360-degree camera, mic and speaker hardware product. MoreA recent student survey on the use of open educational resources at the University of Maryland, Baltimore County garnered positive responses from the majority of respondents, who reported engaging with the low- or zero-cost digital course materials and homework tools. MoreFive public colleges in New Mexico are banding together to implement a shared enterprise technology system that will manage student information, financials, human resources and other campus services and records. MoreBenQ, maker of visual display and collaboration solutions, has introduced a new wireless presentation system designed for the education market. MoreWhen it comes to interactivity among classmates, nothing beats texting. Nearly a third of students (31 percent) in a recent survey chose that over any other interaction option in online learning, including interactive whiteboards (mentioned by 29 percent), breakout rooms (18 percent), live surveys and polls (14 percent) or gamification such as badges and contests (7 percent). That's according to a survey from customer experience company Sykes. MoreA meta-study has found that the use of pre-recorded video can lead to "small improvements" in learning and replacing existing content with videos can result in "strong" learning benefits. The work, published by the American Educational Research Association, was undertaken by a team of researchers from Australian Catholic University and the University of Queensland. More
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