Features
For augmented reality to succeed in education, there's more required than just cool experiences. MoreIn a followup interview about MAGIC Spell Studios at the Rochester Institute of Technology, Andy Phelps discusses how to offer students real-world experience in digital media development and publishing — experience based on the newest technology innovation and trends. More
Research
For the first year ever, higher ed institutions have reported that they're feeling the squeeze on bandwidth consumption from wearable devices. And colleges and universities have placed TV and video consumption — and specifically Netflix — at the top of the list as the application contributing most to the growth of bandwidth demand on campus. MoreDoes it matter to the world if more smartphones than people will be able to read and write within the next 10 years? A new push to promote human literacy believes it does. More
VR/AR & Mobile News
The University of California, Berkeley has received a corporate gift from a nearby virtual reality company to open a new collaboration space dedicated to research in augmented and virtual reality (AR/VR), as well as support faculty and students through making scholarships available. MoreA group of students in an English class at Boston College, in collaboration with students at the Berklee College of Music and Northeastern University, are building a virtual reality game based on James Joyce’s Ulysses. MoreThe NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM. MoreParking operations — and enforcement — will soon be smoother at Auburn University, thanks to a cloud-based parking management system from NuPark. MoreTexas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created. MoreOculus last week released some updates to its mobile virtual reality (VR) platform, including more ways to virtually connect with friends on Facebook, as well as few functionality and features for the Samsung Gear VR headset. MoreGoogle Cloud has acquired Kaggle, home to the world’s largest community of data scientists and machine learning enthusiasts. Google Cloud is also releasing new machine learning products, including a Video Intelligence API that automatically recognizes objects in videos and makes them searchable and discoverable. MoreTo help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin. MoreThe private liberal arts college located in central Pennsylvania has selected Akademos to be its online bookstore provider as it transitions to a hybrid bookstore model. MoreNorthern Kentucky University recently launched an online portal, connecting NKU’s nearly 14,000 students and 2,000 faculty and staff members to student services, academic support, transportation services and more categories in an online marketplace format.
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Upcoming Grants, Funding & Award Opportunities
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Sponsor: Lumina Foundation
Award: $25,000
Number of Awards: 2
Application Deadline: April 9, 2017
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Sponsor: Campus Technology
Award: Recognition and write-up in Campus Technology magazine
Number of Awards: TBD
Application Deadline: April 10, 2017
Upcoming Events
March 22–24, 2017
Portland, OR
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March 28–31, 2017
Las Vegas, NV
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April 5–7, 2017
New Orleans, LA
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April 7–14, 2017
Orlando, FL
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April 22–25, 2017
New Orleans, LA
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April 23–26, 2017
Washington, DC
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April 24–25, 2017
Boston, MA
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April 30–May 3, 2017
Indianapolis, IN
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May 5–7
Duke University (Durham, NC)
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May 7–12, 2017
Chicago, IL
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May 9–18, 2017
San Diego, CA
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May 16–19, 2017
Denver, CO
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May 27–30
Austin, TX
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June 14–16
Orlando, FL
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July 18–20
George Mason University Science and Technology Campus, Manassas, VA
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July 30–Aug. 3
New York
Call for Nominations, Papers & Proposals
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International Serious Games Awards Submissions Due: March 1, 2017 (professional studio games), May 1, 2017 (student games) (Award entries: seriousplayconf.com/awards)
Event: July 18–20
George Mason University Science and Technology Campus, Manassas, VA
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Proposals Due: March 31, 2017 (one-page abstract)
Proposal Submission URL: icetic.net/online-abstract-submissions
Event: June 21–23
Badajoz, Spain
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Awards Submissions Due: April 10, 2017
Submission URL: campustechnology.com/impact
Awards Event: October 2017 (Date TBD)
Philadelphia, PA
Upcoming Webinars
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Date: March 15
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Kaseya
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Date: March 21
Time: 11 a.m. PT/2 p.m. ET
Sponsor: Acquia
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Date: April 4
Time: 11 a.m. PT/2 p.m. ET
Sponsor: NVIDIA and Citrix
- For the latest listings, visit campustechnology.com.
Webinars on Demand
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Sponsor: Sony
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Sponsor: Stratasys
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Sponsor: Citrix
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Professional Resources
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