Educators looking for a lecture capture system can find it challenging to pick the right one for specific courses and classrooms. Here, lecture capture pros share their own views-- and their own choices.
ePortfolios today are largely institutional reporting tools--assessment management applications. A new professional organization, called AAEEBL, aims to address two additional areas with ePortfolios.
Carnegie Mellon University will play host to the 2009 Game Education Summit, slated for mid-June. The conference focuses on training future game developers and will include industry speakers from Divide by Zero Games, Electronic Arts, Obsidian, Microsoft, Sun Microsystems, and Ubisoft, among others.
As demands for tutoring have skyrocketed in recent years, Valdosta State University in Georgia has signed on with AskOnline to provide online tutoring services for its students.
Faculty can use Concourse to create, update, and share a syllabus on the Web.
Drexel University will deploy TechSmith's Camtasia Relay lecture capture and presentation solution across its entire campus, integrating it with the university's 'DragonDrop' publishing system.
Web 2.0 is not just hype or a series of fads. It's a turning point for higher education, an opportunity to rediscover the ways we learn, cooperatively and gregariously.
IBM announced today that it is collaborating with 250-plus universities in 50 countries to promote Service Science Management and Engineering (SSME) curriculum, with the ultimate goal of creating solutions for a "Smarter Planet." SSME is designed to produce students with the divergent combination of skills required--in business, technology, and social sciences--to work with complex systems and networks like the energy grid or water management. CT asked Jim Spohrer, IBM's director of Global University Programs, for more details.
In a touch of high tech irony, a collection of rare books about bookbinding from the Rochester Institute of Technology (RIT) has found its way onto two digital book sites.
When it comes to remote collaboration in eLearning, it's all about where we are now vs. where we are going.