Higher-Education Technology News

All news articles from the CT editorial team, in chronological order.


Android Smart Phones To Approach 1 Billion in 2014

Smart phones running on Google's Android OS will approach 1 billion units by the end of this year, according to a new forecast from market research firm Gartner.

NSF Funds Next-Gen Network Research

The National Science Foundation has granted seven awards of $300,000 each to university research projects that aim to develop next-generation network technologies.

Marist Launches The FOLD Online Learning Community with Style at New York's Fashion Week

Marist College has launched a student-driven online collaborative learning environment called The FOLD (Fashion Online Learning Domain).

Pearson Launches Acclaim Open Badge Platform

Pearson has launched Acclaim, an Open Badge platform designed for academic institutions, professional associations and other credentialing programs.



Deadline Extended: 2014 Campus Technology Innovators Awards

The deadline for the 2014 CT Innovators Awards has been extended to March 3.

BYOD Pressures Oral Roberts U to 10-Fold Network Capacity Upgrade

Oral Roberts University in Oklahoma has upgraded its network infrastructure to support virtualization, mobility and a bring-your-own-device environment.

Drupal-Based Opigno LMS Released in Hosted Version

Swiss developer Connect-i has released a hosted version of its Drupal-based learning management system, Opigno.

College of Idaho Upgrades Storage for Virtualized Environment

The College of Idaho has implemented new storage infrastructure to improve the performance of its virtualized environment.

Nova Southeastern U Building $80 Million Center for Collaborative Research

Florida's Nova Southeastern University broke ground today on a new Center for Collaborative Research (CCR), an $80 million research facility that will house an IBM supercomputer, one of the state's largest wet labs and more.

Brigham Young Student Game Woos Kids to Reading

A group of students at Brigham Young University in Utah recently took on a project for the Library of Congress to encourage kids to get off their digital devices and back into books. The solution: an online game.