Four teams from Sony’s Eye on EDU division will be visiting campuses across the country this fall, offering hands-on demos of Sony products and additional opportunities.
Later this week, a broadcast technology company will introduce an updated version of its captioning technology to address the captioning of pre-recorded content.
A recent learning space renovation at Indiana University focused on informal learning, collaborative technology and sharing ideas and content across multiple devices and users.
When funds are scarce, a little experimentation can go a long way in keeping technology-enhanced classrooms up-to-date.
Yale University is moving its legacy video content onto a single software-based video platform produced by Panopto.
Here's why your campus audiovisual support department should be involved in large classroom AV construction projects from day one.
Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.
Key Digital, which manufactures technology for HDTV, has introduced three new HDMI switchers that can enhance the use of campus-wide video distribution and digital signage.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Technology leaders from universities with large lecture capture implementations share their advice for rolling out the technology at scale.