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Planning the Unplannable: IT Management of Anytime-Anywhere Learning — Thought Leadership Full Report: White Paper

Learning and instruction are changing in higher education, owing largely to the proliferation of consumer technologies on today's campuses. A growing number of institutions are moving away from the traditional instructor-focused teaching model to a new student-centric approach that favors a more personalized, collaborative, anytime-anywhere—from any device—learning experience. As these colleges and universities move forward, what technologies and policies should they have in place to support their academic needs?

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Classroom to Career: 3D Printing Helps Students Make the Leap: White Paper

There are many exciting and innovative ways in which higher education is using 3D printing. It can make the choice of institution difficult for prospective students. Download this exclusive GameChanger to learn just a few ways universities are using 3D printing in cost-effective and clever ways to teach career skills in the classroom.


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Higher Education: Mobile Risk Measurement Report: White Paper

Get exclusive analysis of iOS and Android threats and risks encountered by higher education employees and institutions, including trojans, surveillanceware, and root enablers.


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C2G Classroom Solutions: White Paper

Higher education institutions are constantly seeking technology solutions for the classroom that make it easier for professors to teach and for students to learn. Ever-changing technologies, coupled with shrinking budgets make technology upgrades more important and more challenging than ever before. C2G takes a holistic approach to meet the demanding requirements of the education market. By providing flexible, innovative solutions for learning, sharing and collaborating environments. With a full portfolio of connectivity solutions designed specifically for the unique needs of higher education institutions, C2G can help you wire your classroom, computer lab, library or auditorium.