The Warren B. Nelms Institute for the Connected World will facilitate collaboration between resident expert research faculty in the Florida Institute for Cybersecurity Research and industry professionals in the IoT space.
The artificial intelligence (AI) market in the United States education sector is expected to grow at a compound annual growth rate of 47.5 percent during the period 2017-2021, according to a new report by market research firm Research and Markets.
A group of students in an English class at Boston College, in collaboration with students at the Berklee College of Music and Northeastern University, are building a virtual reality game based on James Joyce’s Ulysses.
For the first year ever, higher ed institutions have reported that they're feeling the squeeze on bandwidth consumption from wearable devices. And colleges and universities have placed TV and video consumption — and specifically Netflix — at the top of the list as the application contributing most to the growth of bandwidth demand on campus.
It's no wonder students expect comprehensive WiFi when they come to campus. After all, that has become the "ResNet" norm on most campuses. Seventy-seven percent of colleges report WiFi throughout 81 to 100 percent of their campuses. On top of that, 70.5 percent of campuses dedicate at least a gigabit or more per student for ResNet activities; 27 percent offer as much as 7Gb or more.
Online learning company Course Hero polled educators about their economic satisfaction, work-related stress, classroom technology and even how the new Trump administration impacts them.
A new National Academies Press book examines the successes, challenges and opportunities for undergraduate research experiences, specifically for STEM students.
A new report explores how colleges and universities define alternative credentials and work with their incoming students to issue credit for their prior learning.
The University of California, Berkeley has received a corporate gift from a nearby virtual reality company to open a new collaboration space dedicated to research in augmented and virtual reality (AR/VR), as well as support faculty and students through making scholarships available.
Nationwide, the average graduation rate for black students at 676 traditional public and private nonprofit institutions is 45 percent — 19 points lower than the 65 percent graduation rate for white students.