Traditional laptops and desktops are both used in 82 percent of learning environments — making them the most common form of instructional tech in the classroom, according to Campus Technology's first-ever Teaching with Technology survey.
Video calling, shopping and video streaming see the highest smartphone usage growth among millennial users, while all adult smartphone users have nearly tripled the amount of video data they consume each month.
SensoMotoric Instruments, a German company with North American headquarters in Boston, has launched the SMI Digital Classroom, which collects data on eye tracking from up to 40 students simultaneously.
The Alexa Prize contest from Amazon challenges college and university students to advance conversational artificial intelligence and develop chatty socialbots.
According to our Teaching with Technology survey, 55 percent of faculty support the idea of their institutions providing computing devices to all students, while 67 percent like the "bring your own device" approach.
Digital textbooks may be seen as a cost-friendly alternative to traditional course materials, but the fees for access codes can be just as pricey and can take away consumer autonomy from students, according to a new report from Student Public Interest Research Groups.
Cornell University received $23 million from the National Science Foundation to build a center on campus that will investigate principles of beam accelerators, which will have applications to other scientific fields like biology, chemistry and physics.
Facebook founder and CEO Mark Zuckerberg and pediatrician Priscilla Chan have enlisted help from UCSF, UCB and Stanford to build a $600 million biomedical science research center in San Francisco. The facility will use $3 billion over the next decade to cure diseases.
Faculty and staff engagement and retention is financially beneficial to higher education institutions and contributes to student success, yet many colleges and universities are not measuring employee engagement, according to a new report from Cornerstone OnDemand and Ellucian.
Despite the success of the AR mobile game Pokémon Go, more than half of Americans are unfamiliar with augmented reality, according to a survey from ReportLinker Insight.