When it comes to the use of video in education, the over-riding theme — as we might expect — is more, more, more, according to the findings of a new survey.
A new report from NYU researchers found that printing orientation and insertion of fine defects could affect the outcome of 3D printed products.
Sorting out privacy settings for apps on a smartphone is no job for a mere mortal. A research project at Carnegie Mellon University found that most people preferred the settings offered up by an automated "personalized privacy assistant" compared to the ones they could figure out for themselves.
The new system, Riffle, uses several existing encryption techniques to provide anonymity for users.
According to a new survey, educators typically take advantage of online professional learning (PL) opportunities because they are personally interested in finding out more about subjects; they're most interested in learning about software and digital resources and classroom management; and they're more likely to take advantage if they've been teaching for less than 20 years.
The same study to report this statistic also found that millennial students prefer badging and certificates to traditional degrees.
CT talks with Ed Chapel, Senior Vice President at NJEDge.Net, about the role of New Jersey's Research and Education Network (REN) and how it serves the higher education and related K-12, government, and nonprofit sectors.
The University of Michigan is self-funding two new research projects that explore student success.
With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.
Global shipments of wearable devices will grow 29 percent over 2015 to hit 101.9 million units this year according to a new forecast from market research firm International Data Corp.