Collaboration & Web 2.0

Cengage Learning Unveils Digital Study and Assessment Tool

Cengage Learning's 4LTR Press has launched 4LTR Press Online, a digital learning tool featuring personalized study and assessment resources.

Cornell Experiments With the Flipped Classroom

Nearly 3,000 students at the Ithaca, NY, university participated in a new way of taking physics and biology courses this past semester.

What To Change About Teaching and Learning in 2015

As we head into a new year, we naturally consider opportunities for change. Here, CT asks Penn State's Kyle Bowen where educators might place their development efforts for 2015.

D2L Updates Brightspace with Game-Based Learning Service

D2L has updated its Brightspace learning management platform with improved support for end users and game-based learning.

Cengage Learning Partners with Cerego on Memory Management for Psych Students

Cengage Learning has partnered with Cerego on an integration targeted specifically at helping psychology students understand and apply large quantities of data and complex concepts.

Cornell Taps Blackboard Internet2 NET+ Package for Learning, Analytics and Content

Cornell University is rolling out Blackboard's Internet2 NET+ learning, analytics and content offering, a suite of tools the institution helped create as a member of the Internet2 community.

MIT, City U of New York Collaborate with New York City Public Schools for Data Literacy Project

High school students in New York City Public Schools will begin learning data literacy this month through a new City Digits project, which aims to promote civic engagement among youth while teaching data collection and analysis skills.

WebAssign Adds Integrations with Canvas, Brightspace

WebAssign has partnered with Instructure and Desire2Learn in an effort to make it easier for students to access WebAssign course content through the companies' respective learning management systems, Canvas and Brightspace.

Stratasys Launches Free 3D printing Curriculum

Stratasys has launched a 3D printing curriculum for secondary and post-secondary students.


What's Next for E-Textbooks?

Technology is moving the digital textbook from print look-alike to next-generation learning platform.