Game-Based Simulations Teach Environmental Science at ASU Online

ToolWire Environmental Science GameScape

Toolwire's Environmental Science GameScape

To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses.

In five story-based games, students "will take on several leadership roles, with increasing responsibility, to help a community address challenging environmental and sustainability issues," according to a press release. Interactive features include the ability to download digital learning objects, take notes and respond to questions using tools in the game such as mobile phones and e-mails.

"I'm excited by how these authentic experiences will add a 'human element' to the learning process," said project lead Tahnja Wilson, senior manager, strategic design initiatives, EdPlus at ASU, in a prepared statement. "The interactive features will be a great complement to the other course components."

The games utilize a "causality engine" that was co-created with ASU's Ira A. Fulton Schools of Engineering, which challenges students to "think critically about a series of real-life environmental dilemmas." With no "right" or "wrong" answers, students weigh the effects of their choices on the environment and the community.

At the end of each module, a "Performance Summary" dashboard for both students and instructors provides metrics on the quality of student decisions — based on how they impacted environmental, economic and social sustainability — as well as students' efforts to explore and find resources to inform their decisions.

"We put a great deal of consideration into our online courses to ensure they're interesting and engaging for online learners," said Frank Timmes, professor in the School of Earth and Space Exploration, in a press release. "ASU is committed to integrating experiential learning opportunities into our online programs through game-based learning and simulation tools that provide students with real-world, hands-on skills."

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • A person types on a laptop surrounded by floating digital profiles

    CrowdStrike to Acquire Identity Security Firm SGNL

    AI-based cybersecurity firm CrowdStrike has signed a definitive agreement to acquire identity security company SGNL in a deal valued at approximately $740 million.

  • Interface buttons of Generative AI tool

    Report: No Foolproof Method Exists for Detecting AI-Generated Media

    Microsoft has released a new research report warning that no single technology can reliably distinguish AI-generated content from authentic media, and that deepening reliance on any one method risks misleading the public.

  • AI word on microchip and colorful light spread

    Microsoft Unveils Maia 200 Inference Chip to Cut AI Serving Costs

    Microsoft recently introduced Maia 200, a custom-built accelerator aimed at lowering the cost of running artificial intelligence workloads at cloud scale, as major providers look to curb soaring inference expenses and lessen dependence on Nvidia graphics processors.

  • Abstract speed motion blur in vibrant colors

    3 Ed Tech Shifts that Will Define 2026

    The digital learning landscape is entering a new phase defined by rapid advances in artificial intelligence, rising expectations for the student experience, and increasing pressure to demonstrate quality and accountability in online education.