Electronic portfolio projects have great potential to impact learning, assessment, and professional development. Yet expanding e-portfolios campuswide and sustaining the program isn't easy. Here are four pitfalls to watch out for.
In a Q&A with CT, Virginia Commonwealth University's Associate Director for Online Learning Innovation Tom Woodward examines the "blend of strategies, technologies, and networked communities that make the process and products of education more transparent, understandable, and available to all the people involved."
SUNY Cobleskill has embarked on a rigorous pilot using Google Glass for hands-on, experiential learning. To kick off a series of articles chronicling the experience, the institution's CIO shares the origins of the project, the support team involved and the plans that are already unfolding for future campus and corporate collaborations.
The free, open-infrastructure DETERLab provides exercises for students to learn cybersecurity techniques by getting their arms around attacks and defenses.
The newly released Gainful Employment regulations will cost colleges and universities an average of $51.55 per student per year to implement and could place a substantial burden on campus IT departments.
As colleges and universities accumulate more and more information from campus systems, researchers are looking for ways to turn big data into learning insights.
The exponential growth of the Internet of Things will challenge college and university wireless networks with large quantities of data, security concerns, bandwidth demands and more.
Columbia University is experimenting with the flipped classroom model in large lecture courses.
How many times have you heard "Our students are used to Google and Amazon… How could we ever match that here on campus?" Maybe now you can. Through a partnership with Indiana University, rSmart is offering OneCampus, a cloud-based service that gives institutions an easy way to transform older, portal-based systems into updated, cloud-based campus services that rival any online shopping experience.
The use of Google Glass and other wearable devices in higher education is still experimental, but the technology is opening up exciting new possibilities for teaching and learning.