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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Smartwatches Deemed Least Valuable Technology in the Classroom

In our second annual Teaching with Technology Survey, faculty revealed what technologies they use in the classroom, the devices they most value, what they wish for and more.

Campus Newspapers to Begin Publishing Weekly Snapchat Stories

College news teams are joining the ranks of The New York Times, The Washington Post, Buzzfeed and other major news outlets through a new partnership with Snapchat that allows them monetize digital stories.

Faculty Say Laptops, Mobile Phones Are Most Popular Student Devices

In our second annual Teaching with Technology Survey, faculty weighed in on students' favorite tech, the BYOD model, whether or not to ban devices in the classroom and more.

Smartwatches Overtake Fitness Trackers

"The transition towards more intelligent and feature-filled wearables is in full swing," said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers.

Report: Smartphones to See Slow, Steady Growth through 2021

iOS shipments will total 218.7 million units this year, according to IDC. That's good enough for a share of 14.6 percent and growth over last year of 1.5 percent, "a considerable improvement from the 7 percent decline in iPhone shipments in 2016."

Text Messaging Initiative Will Nudge STEM Students Toward Success

A new project is tapping into mobile technology to increase community college completion for students in STEM fields.



Personal Computing Devices Expected to Decline Through 2021

Global shipments of personal computing devices are expected to decline slightly through 2021, at a five-year compound annual growth rate of -1.7 percent, according to the latest forecast from International Data Corp.

Netherlands College Fixes Empty Classroom Problem with IoT Platform

The solution? Drenthe College installed hundreds of Bluetooth-enabled sensors around campus connected to an Azure IoT Hub, which lets administrators measure classroom capacity as well as update the campus’s scheduling system to allow more on-the-fly-meetings.

Report: Smartwatches Take Up Nearly a Third of All Wearables Sales

Wearables generated $30.5 billion this year, with smartwatches raking in roughly a third of total sales, according to a new Gartner forecast.

4-H Attempts to Break World Record for Largest Electrical Engineering Lesson

4-H, in collaboration with researchers at the University of Nebraska-Lincoln, created an Incredible Wearables kit for the event that will enable youth to build their own wearable fitness trackers.

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