3 Keys to Introducing Virtual Reality in E-Learning Courses

virtual1

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue, although the expensive headsets are still out of reach for many. Nonetheless, the actual applications beyond the “wow, cool” factor are still being explored.

Here are three guidelines toward introducing VR in e-learning courses, according to the website E-Learning Industry:

1. Choice of content should be developed in a virtual reality environment.
The first experiences of VR as applied to e-learning processes have revolved around the development of very specific skills and knowledge, according to E-Learning Industry, such as work safety and specific simulators in the field of vocational training. In the educational context, there are a number of examples of the application of VR to recreation and immersion in very concrete environments, such as natural settings, planets, animals, human anatomy, etc.

In the last two years, we can find examples of the proliferation of highly immersive learning experiences related to the development of skills: speaking in public, teamwork, conflict mediation, treatments and therapies with patients. In short, virtual reality offers a wide range of possibilities, whether one decides to pursue the development of a competition or a skill.

2. Correctly guiding the instructional design of the VR experience. The adoption of 360-degree video in VR applications — and in particular in the development of e-learning content — is leading toward more widespread VR use, as costs drop and the versatility and realism improve. Being able to capture any environment, moment or interaction with a simple 360-degree video camera, or even with a smartphone, facilitates the development of immersive experiences that are interesting and engaging for students.

E-Learning Industry says it is important to craft a detailed instructional design, with the maximum presence of audiovisual pieces, such as videos or animations, that replace text, since text reduces the immersive power and the interaction with virtual spaces. Sorry, bookworms.

3. Correctly choose the platform of distribution of VR content. According to the E-Learning Industry article, virtual reality glasses or headsets that connect to a computer are the more powerful option. However, a budget based on this type of project will inevitably run high, as this type of VR hardware is more expensive than the option of using VR glasses designed for use with a smartphone. The latter requires the development of mobile applications compatible with Android devices, iOS and/or Windows mobile. The economic impact for these types of projects will tend to cost less.

A choice of using VR in e-learning should be based on all these parameters, the article states. An educator should negotiate an optimal balance between high immersion, mobility and investment capacity.

For more information on VR and e-learning, visit the E-Learning Industry website, or read this article in THE Journal.

About the Author

Richard Chang is associate editor of THE Journal. He can be reached at [email protected].

Featured

  • woman speaking into microphone

    Best Practices for Designing Higher-Ed AV Environments

    Cloud-based management, interoperability, and upfront planning are helping campuses build AV infrastructure that performs at scale.

  • data figures moving across a network

    Addressing the Cyber Skills Gap: Retention & Recruitment Secrets from Higher Education

    Institutions are working to ensure the retention and recruitment of top cyber talent by continually investing in professional development, fostering collaborative work environments, and equipping teams with the latest tools available to protect and defend against threats.

  • Abstract digital cloudscape of glowing interconnected clouds and radiant lines

    Cloud Complexity Outpacing Human Defenses, Report Warns

    According to the 2026 Cloud Security Report from Fortinet, while cloud security budgets are rising, 66% of organizations lack confidence in real-time threat detection across increasingly complex multi-cloud environments, with identity risks, tool sprawl, and fragmented visibility creating persistent operational gaps despite significant investment increases.

  • workshop participants discuss sustainability in open science and research

    Open Source: Advancing Our Digital Commons

    IT leaders are recognizing the benefits of a return to open strategies. CT asked Jack Suess, VP of IT and CIO at UMBC, for his views on returning to the digital commons of open source.