University of Michigan Commercializes Gameful Learning Tool

A "gameful" instructional tool created at the University of Michigan is now available for purchase by K–12 schools and universities across the country. Known as GradeCraft, the software uses gaming elements such as competition, badges and unlocks to help students progress through their courses.

To use GradeCraft in a course, instructors create a course shell as they would in a typical learning management system. Students use a tool called the "Grade Predictor" to plan their own path through coursework; when assignments are completed, the system then nudges students to revisit their plan based on their interests and performance. Students also receive analytics to help gauge their overall progress.

GradeCraft's "Grade Predictor" tool helps students plan a personalized pathway toward their learning goals.

GradeCraft was co-developed in 2012 by Barry Fishman, professor at the University of Michigan's Schools of Information and Education, and Caitlin Holman, doctoral candidate in the School of Information and lead software developer at Office of Academic Innovation's Digital Innovation Greenhouse. The project was recognized with a Campus Technology Innovators award in 2016. To date, the system has been used in 56 courses across the university, including a series of massive open online courses — serving more than 10,000 students overall, according to a university statement.

"We believe gameful is a great way to reconnect students to learning and we're excited to bring it to a larger audience," Fishman commented.

The University of Arizona has become one of the first universities to purchase a site license for GradeCraft. "We are excited to partner with Gradecraft and the University of Michigan. It is fantastic to find an educational technology that is built from the ground up with faculty leadership and based upon cutting-edge scholarship," said Vincent Del Casino Jr., UA vice president of academic initiatives and student success, in a statement. "The University of Arizona looks forward to deepening our partnership over time as we push toward a more comprehensive vision of gameful learning on our campus."

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • circuit patterns

    Anthropic Launches Lower-Cost Claude Sonnet 5

    Anthropic has released Claude Sonnet 5, positioning the model as its most autonomous mid-tier offering to date and a lower-cost alternative to its flagship Opus 4.8 system. The company said the model can plan multi-step tasks, operate tools such as browsers and terminals, and complete agentic work at a level that previously required larger and more expensive models.

  • laptop displaying a red padlock icon sits on a wooden desk with a digital network interface background

    Malware Turns Microsoft 365 Calendar Into Covert Attack Vector

    Security researchers at Group-IB have uncovered a Windows malware strain that turns Microsoft 365 calendars into covert channels for receiving commands and stealing files from targeted organizations.

  • artificial intelligence on laptop

    OpenAI to Combine AI Products into Desktop 'Superapp'

    OpenAI is reportedly developing a desktop application that would combine several of its emerging AI products into a single platform, according to reports, marking the latest step in the company's effort to transform ChatGPT from a standalone chatbot into a broader productivity and automation environment.

  • abstract malware attack

    Report: AI Ransomware Can Now Run Much of an Attack Without Human Help

    Ransomware attacks are becoming more automated, and AI could take that much further, according to global cybersecurity company NCC Group's July 2026 threat intelligence report.