Is Simulation as Good as Real Life?

We were planning new smart classrooms when I was at the University of Rhode Island a few years ago. One of the rooms we planned to renovate was a chemistry lab. I asked the chair of chemistry, "Why have a wet lab? Why not work with simulations?" He told me "Students need to see the results of mistakes. People learn from mistakes that have real consequences." We stayed with plans for a wet lab.

Authentic learning is real-life learning. The chemistry chair understood that if students experienced the results--the smells, sounds, sights--of a badly designed experiment they would carry that lesson with them very vividly into their next attempt to create an experiment.

Sherry Turkle of MIT just published Simulation and Its Discontents (MIT Press) and was recently interviewed by the Chronicle of Higher Education (http://chronicle.com/wiredcampus/). In the interview, she made this comment: "There's a generation that is growing up with the computer as an appliance, and they truly have no understanding of how it works. In my book, I tell the story of a girl who was a power player of the game Sim City. She talked to me about her "David Letterman Top Ten Rules of Sim City," and rule number 6 was "Raising taxes leads to riots" because when she did that, that happened in the game. She didn't understand that if I had programmed that computer, raising taxes would've led to more social services and greater social harmony. She was drawing a set of conclusions about how the world worked based on the simulation. The trouble with that was not that she was using the simulation, but that the simulation wasn't transparent to her."

MIT works hard to create a way for its undergraduate students to better understand the research carried out by graduate students and faculty. One way to make complex research available to undergraduates is to visualize it. Seeing something happen is within grasp; understanding the equations behind that something is usually not.

But, how do you visualize something as complicated as, say, a protein molecule? Here, the wet lab response no longer applies. At the molecular level, a visual simulation may be more authentic than any other way to see or understand how a molecule is structured. MIT's StarBiochem application allows undergraduate students to see the structure of molecules, accurately represented, and from various perspectives (http://web.mit.edu/star/biochem/).

The students can adjust the application to highlight different elements in the molecule to help them work through the structural elements. I sat with Chuck Shubert at MIT, lead of the Star Group, while he adjusted the application so that I saw before my wondering eyes the double helix appear! This is a rendering of a molecule, not a living authentic experience, but it's as close to authentic as we'll come for the moment.

Another example of simulation that clarifies the issues Sherry Turkle brings up is the Astronaut Motion in Micro Gravity project (http://web.mit.edu/violeta/www/3d/microgravity/), a collaboration between the MIT Department of Aeronautics and Astronautics and MIT's Office of Educational Innovation and Technology. As I talked with the collaborators on this project, Professor Dava Newman and Dr. Violeta Ivanova, we worked through the terms animation, visualization, and simulation.

In the earliest efforts by Professor Newman to show her undergraduate students how astronauts learn to move in a micro-gravity situation, say, in the space station, she was able to show various movements that illustrated what the astronauts had to learn. This way, she gave life to the physics behind the movements: Astronauts learn how to move their legs and arms in non-intuitive ways to reposition themselves along an axis.

But, how do we move from an application that merely illustrates movements to something students could use in an experimental way to control those movements? In other words, how do we move from animation to simulation? If simulation is achieved by these collaborators at MIT, then students can alter terms of physics equations and see the result. They may not be able to do the physics themselves as freshmen or sophomores, but they can see the results of changing equations in a reality-based simulation.

Being able to see and experience processes and realities that are impossible to experience otherwise is one of many contributions to learning enabled by information technology. Maybe the question is not whether simulations lead to misinterpretation, as with the young woman who thought that raising taxes always leads to riots, but whether simulations can take us to another level of reality: accurately seeing what would be impossible otherwise.

Comments

Sat, Apr 4, 2009 Adrienne

As a new user of computer simulation, this article allows me to take a step back and see that yes, simulation is a powerful tool, but it cannot replace the actual learning experience. It sometimes seems that simulation can be used to model almost anything, but in real life this is not the case. Simulation can be a very useful supplement to learning, but it is true, you learn more by performing experiments in real life and learning from mistakes. I understand that this cannot be done with all systems (such as the example of the protein molecule), and this is when simulation can prove to be very useful; however, the most important aspects of learning come from hands on experience.

Fri, Mar 27, 2009 Brian Reid Dartmouth Medical School

I agree that simulations can help teach underlying science, in some cases better than wet labs where students are often focusing on technique and not on theory. I wrote chem lab simulations for qualitative analysis some years ago, http://www.bpreid.com/applets/anions.html, not as a replacement for physical labs, but as a pre-lab supplement, as Chuck Shubert suggests. It is important that simulations accurately model the processes being simulated, or that students know the limitations.

Mon, Mar 23, 2009 Chuck Shubert MIT

MIT's new StarGenetics is a very good example of teaching the underlying science through simulation that is traditionally a wet lab activity. StarGenetics can be used in place of a wet lab, but it can also be used to prepare students for a more effective wet lab experience by separating learning the fundamental science from learning lab technique. (http://web.mit.edu/star/genetics/)

Fri, Mar 20, 2009 Mark S

The thing is, simulation does not replace (entirely) real life. It simulates and supplements experiences that can be had in real life, in a replicable, safe, and (as this article implies) simplified way.

Thu, Mar 19, 2009 zaczek

Thirty years ago at the University of Buffalo I learned how to move my market and raise short term profits in my Business Management class simulator. Today I teach electricians and technicians how to program PLC Computers to control systems like traffic lights and elevators. They learn just as much when they crash cars and stall elevators as they do fixing the problems. Now do you want them to learn in the field or on my simulators.

Thu, Mar 19, 2009 Trent Batson

I was not claiming simulations replace anything but that they ADD a dimension to learning not possible without Web 2.0 technologies. I was responding to Sherry Turkle's claim that simulations can serve to confuse students about reality. Some simulations also serve to clear up confusion. That was my point. About the second comment: I'll let Sherry Turkle respond to that since that was her claim, not mine. Thanks to both of you for your comments. Trent

Wed, Mar 18, 2009

The exams given of how simulations can improve the learning experience seem to me to illustrate not how simulations can replace text books, not wet labs.

Wed, Mar 18, 2009

Riots? More social services and greater social harmony? I'd say, either perspective is a pretty good example of how programmed simulations rely as much on the subjective and unrealistic opinions of the programmer. "Greater social harmony" from increased taxation is about as common as the occasional tax riot.

Add your Comment

Your Name:(optional)
Your Email:(optional)
Your Location:(optional)
Comment:
Please type the letters/numbers you see above