Digital Media


Hacking Real-World Problems with Virtual and Augmented Reality

Oklahoma State University's first inaugural "Virtual + Augmented Reality Hackathon" hosted January 26-27 by the Mixed Reality Lab in the university's College of Human Sciences gave students and the community a chance to tackle real-world problems using AR and VR tools, while offering researchers a glimpse into the ways teams work with digital media tools.

A PAR Update and Vision for Predictive Analytics in the Transformation of Education

Hobsons VP for Research Ellen Wagner provides an update on the Predictive Analytics Reporting Framework (PAR), as well as her vision of more general directions in predictive analytics for education.

Making Connections with Multimedia Content

Johns Hopkins University developed a web application to help learners explore and easily document relationships among visual materials. Users can annotate images with rich multimedia content and link to image, audio and video resources to put the materials in a visual context.

Creating a Space for Digital Media Innovation

Rochester Institute of Technology's MAGIC Spell Studios explores the intersection of digital media, film, games and entrepreneurship. The facility breaks down silos between traditional fields such as arts, engineering and computing, and provides a commercial studio for all students, faculty and staff.

The Power of the Consortium in Higher Education

CT talks with Indiana University's AVP for Learning Technologies Anastasia Morrone about the impacts consortia can have in higher education.

Campus Newspapers to Begin Publishing Weekly Snapchat Stories

College news teams are joining the ranks of The New York Times, The Washington Post, Buzzfeed and other major news outlets through a new partnership with Snapchat that allows them monetize digital stories.

Report: Time for a Digital Literacy Reboot in College

It's not enough for a student just to be able to use a technology; he or she must also be able to reflect, imagine and understand implications of decisions as part of doing a task or producing an object that otherwise wouldn't be possible without the technology.

Course Market Delivers Alternative Credentials and Certificates to Higher Ed

Ed tech companies Instructure, iDesign and Credly have partnered on Course Market, an online marketplace that works with higher education institutions to deliver workforce-relevant credentials and certificates to working learners.  

Microsoft Debuts Budget-Friendly Acer and HP Mixed Reality Headsets

Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.

Social VR Platform AltspaceVR Says Goodbye

With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.

Campus Technology News

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