Echo360 is working with instructional design firm iDesign to help faculty make the most of its Active Learning Platform, a cloud-based system that incorporates lecture capture, learning analytics, content management and student engagement tools.
The National Science Foundation recognized the Clemson team that created VEnvI, a program for middle school students that combines dance and computational concepts.
Experts share their best advice for incorporating digital games in the college classroom.
From social media to learning space design, here's what was trending on our website last month.
Two education technology companies are banding together to simplify the process of curriculum distribution in higher education.
Princeton University has partnered with a mobile media company to launch a series of user-generated marketing campaigns intended to reach current and prospective students as well as alumni.
OpenStax's free, peer-reviewed textbooks will now be available through the panOpen platform.
Courseware developer Junction Education has partnered with course material fulfillment firm MBS Direct to bring its OER-based courses and authoring platform to a wider range of campuses.
North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.
Students using Cengage Learning's digital learning platform, MindTap, will now be able to access Microsoft Office while working on their courses in the platform.