New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.
Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.
The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.
The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.
From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.