Apple is making something of a comeback in the smart phone market. While Google's Android OS continues to be — by far — the most widespread handset operating system overall, among individual vendors, Apple has pushed itself into a dead heat with No. 1 manufacturer Samsung.
Two doctoral students in linguistics at the University of Colorado Boulder have created a gesture-based language learning game for the iPad and iPhone.
By taking a close look at usage patterns in a new academic commons, researchers at Georgia Tech were able to fine-tune the space for students' mobile lifestyle.
Mobile dominates the strategic technologies that higher education is paying attention to and likely to invest in for 2015.
WizIQ is offering what it says is the first-ever live mobile learning platform that will allow teachers and students to interact in real time via their smartphones.
In the early days of piloting Google Glass for hands-on, experiential learning, SUNY Cobleskill's CIO shares what IT and faculty are learning from the project.
Mersive has updated its Solstice software to expand the mirroring capability of Apple iOS devices.
Stanford University and Sony have released a new mobile app that lets smart phones help conduct scientific research while they're charging.
Imagine a mobile app that wakes a student up for his first class, guides him to his classroom via GPS, alerts him to upcoming exams, provides information on study sessions, times his study periods and more.
This week at CES 2015 in Las Vegas, Toshiba unveiled the Portégé Z20t, a detachable PC with pen input that combines a notebook and tablet in one device.