At the University of Central Florida, instructional designers offer faculty ongoing mobile technology training courses.
Worldwide device sales will reach 2.5 billion units in 2015, according to Gartner, a 1.5 percent increase over 2014 totals.
The University of San Diego built a Web-based collaboration tool that connects classroom concepts with real-world locations and discoveries.
Students can use the device to help them collect and analyze data from more than 40 different sensors.
First-time smartphone users in a recent Rice University and U.S. Air Force study found that the devices were actually detrimental to their ability to learn.
Earn2Learn is launching a new mobile app designed to encourage family engagement and student attendance at the middle school through college levels.
MaxCases, a maker of protective cases and accessories for mobile devices in education, has launched a new line of cases for Chromebooks, laptops and tablets.
The new features, designed to facilitate communication between teachers and students, are all available now.
Four higher ed IT leaders discuss the "bring your own everything" phenomenon, its impact on teaching and learning, and its challenges and opportunities.
Apple today began pulling apps out of its iOS and Mac app stores that display a Confederate flag. Educational apps, it seems, aren't immune from the broad ban — at least some of them.