Between device loss or theft, idle malware introduced via smartphone update requests, rogue hotspots and poorly-coded apps, IT leaders in education need to start girding themselves for an onslaught of security threats related to the mobile devices carried by students and staff. According to Gartner, over the next year and through the end of 2015, more than three-quarters of mobile apps will fail "basic security tests."
The app at the Athens, GA campus will do everything from letting students pay university bills to telling them where available parking spaces are and what’s for lunch at the cafeteria.
The vast majority of undergraduate and graduate students believe tablets will transform the future of higher education, but most still rely on laptops and smartphones for school work, according to a new study conducted by Harris Poll on behalf of Pearson.
Washington, D.C.'s Howard University will be beta testing a new mobile app still in development that's intended to provide "social safety," on college campuses.
A first-ever scavenger hunt using smartphones and QR codes helps new students learn about the USC campus.
Global sales of phablets, smartphones with screens between 5.5 and 7 inches, will top sales of portable PCs in 2014 and surpass sales of tablets in the next year, according to a new forecast from market research company International Data Corp.
A company that develops applications for managing campus parking has just released a new version of its software that integrates with Blackboard's mobile app platform and adds enhancements to help students and staff find available parking.
Proximity-based mobile interactions are moving out of the realm of science fiction and into the education, healthcare and retail markets.
This semester, biology students at Walters State Community College will be able to access all course materials in digital form.
Digital textbooks are becoming a bigger part of the vernacular in higher education. A recent survey showed that slightly more than three out of five students use interactive textbooks with features that include video, audio and quizzes; more than two out of five students work in courses that use apps, social media and online productivity tools; and one out of three students has attended flipped classrooms in which they watch video lectures before heading to class.