To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.
The global e-learning market is expected to grow at a compound annual growth rate of about 7.2 percent over the next decade to reach approximately $325 billion by 2025, according to a recent report by tech market research firm ReportLinker.
Does it matter to the world if more smartphones than people will be able to read and write within the next 10 years? A new push to promote human literacy believes it does.
Georgia State University partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention to help reduce "summer melt," or the dropout of students who accept admission but do not show up for fall enrollment. GSU launched "Pounce,” the first virtual assistant in the United States to use the company’s conversational AI technology.
Worldwide smartphone shipments are expected to rebound with single-digit growth, according to technology research firm International Data Corporation. Android devices will comprise a majority share of the smartphone market, followed by Apple and Microsoft in third place, with smartphone shipments forecast to reach 1.53 billion units in 2017.
Building on the success of its VR-enhanced acceptance letter packages in 2015, the Savannah College of Art and Design has introduced a college catalog with augmented reality (AR) technology.
Ninety-four percent of higher education institutions in a recent survey said they use Apple's iPad to enhance learning, while 80 percent use Mac devices.
Ready4, a company that offers free mobile apps that prepare students for college entrance exams, has partnered with MIT, Georgetown, UNC, Boston College, Monash University and more than 30 other universities worldwide to help them engage and recruit prospective students worldwide.
As online learning continues to evolve, technologies like gamification and simulation are poised to advance student engagement and success.
The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.