A pilot at the University of Phoenix found that a well-designed interactive textbook can help people stick with their math studies. The university worked with zyBooks from John Wiley & Sons in a two-course undergraduate sequence on quantitative reasoning.
To offer more than pre-recorded lab demonstrations or virtual laboratories to remote students, two chemistry instructors at Missouri S&T have refined their approach, which uses real-time live-streamed demonstrations of experiments.
Now that students are returning to campus at Missouri S&T, with a mix of online and in-person classes, an instructor in electrical engineering is perfecting his approach to lab activities.
The University of Michigan's College of Engineering has dedicated $500,000 to help create high-quality learning experiences for students in hybrid and remote courses — particularly when it comes to hands-on projects.
Michigan's Oakland University is starting up a Division I varsity esports program this fall. The inaugural teams will compete in League of Legends, Super Smash Bros. and Rocket League.
Emory University, in partnership with Fullstack Academy, is launching online coding and cybersecurity training programs to help develop tech talent in the Atlanta area.
Game streamer Twitch is teaming up with a nonprofit focused on increasing participation in the esports and video game industry among minorities. Cxmmunity and Twitch will develop an esports league specifically for historically Black colleges and universities.
Ryerson University is working with an augmented reality company to develop a series of labs for science courses. The project is based on InfernoAR from NexTech AR Solutions.
The University System of Maryland has partnered with Labster to provide its virtual laboratory simulations across all USM institutions.
Arcadia University is partnering with ed tech company 2U to launch an online Semester of Code program that will provide credit-bearing, market-relevant coding experiences for undergraduate students across the United States.