Apple unveiled the iPhone 7, 7 Plus and Apple Watch Series 2 on Wednesday. The products should be available starting Sept. 16.
Tennessee's Carson-Newman University is one step closer to a paperless campus. The institution is rolling out Etrieve, Softdocs' enterprise content management, e-forms and process automation platform, in an effort to automate manual, paper-based processes and streamline operations in the financial aid, registrar, admissions and student accounts offices.
Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.
A longtime chief information officer explains how moving to another operational area within his institution give him a new opportunity to bring about technology change, improve business processes and boost enrollment.
Students at the Massachusetts Institute of Technology (MIT) now have a new mobile app, Mobius, designed to help them navigate the various maker resources available to them on campus.
Your Windows mobile device doesn't have a numeric keypad, so how do you type characters like em dashes or bullets without having to open Word or Character Map?
The single greatest advantage of Microsoft's high-end Surface Pro 4 tablet over other high-end mobile Windows devices is its pressure-sensitive stylus. So those of you who jumped in with the latest generation of the device may have been perplexed (as I was) to find that some of the most popular graphics apps out there were incapable of using stylus pressure. But there's a simple fix for that.
Adoption of Mac and iPad devices is increasing in higher education organizations, driven primarily by user preference, according to a new report from JAMF Software.
Sharp Electronics' imaging and information division has partnered with Blackboard, providing a paper-to-digital workflow for the Blackboard Learn learning management system.
The MIT Media Lab, Tufts University and PBS Kids have partnered to release a free app based on the ScratchJr coding language and designed to help kids aged five to eight learn coding concepts.