Open Menu Close Menu

White Papers

Higher education white papers and case studies from our sponsors. Click a title to read more or download.


The Power of Immersive Tools to Prepare Students for the Modern Workplace

Community institutions have always placed themselves on the front lines in the messy struggle of helping students prepare for the world of work. That goal is becoming a bigger challenge as the nature of work changes so dramatically. While plenty of community colleges are poised to help prepare students to join this "digital workforce," others will require investment to bring curriculum and technology up-to-date and encourage faculty to innovate their instructional practices. Campus Technology set out to understand where two-year colleges and vocational programs are positioned in their adoption of these new forms of technology.


Artificial Intelligence and the New HPC: Driving Scientific Research in Higher Education

Academic institutions house some of the largest supercomputing facilities in the world, and they are often open to agencies, businesses, and other organizations. But even beyond these world-leading systems, innovation occurs on HPC clusters of all sizes. Most universities rely on HPC at some level in some department, whether astronomy or physics or geology, and individual researchers tend to be the ones at the forefront of their own particular specialties. This paper explores “new HPC,” combining scientific computing with large-scale data analytics and artificial intelligence.


eSports in HIED—Getting Started Checklist

Esports is quickly making inroads across college campuses—reshaping stereotypes about gaming and providing essential workforce skills for both student players and those playing supporting roles. Colleges and universities looking to start their own program, however, are struggling with where to begin. That’s where this checklist can help—providing you with what you need to know to start and maintain a successful esports program.


Viewpoints: Esports in Education for K-20

K-12 and higher education are scrambling to keep up with student demand for the newest mode of learning: esports. Experts in K12 and Hi Ed explain why it’s happening, how to get started and how it is benefiting students of all ages.


Esports as Education Game Changer

When the New York Institute of Technology took a gamer’s advice to organize esports play for its students, little did the institution expect that seed to grow into groundbreaking medical research, a potential area for development of a new minor and a recruitment lure for new students. In this interview Dan Vélez, NYIT’s director of Athletics and Recreation, and Jerry Balentine, dean of the College of Osteopathic Medicine, explain what medical issues esports players face as athletes, how esports compares to other athletic endeavors and what the future looks like for students who immerse themselves in the world of collegiate online gaming.


Why Server Hardware Matters: Recent survey evaluates server adoption and market misperceptions

Software might run the world, but software still runs on hardware. It's a misperception that hardware has little value anymore. Every application, every workload, every data set runs on physical servers.


The Accessible Campus eBook

From course materials and classroom technologies to enterprise systems and university websites, here is your starting point for building accessibility into every part of the student experience.


Enhancing Campus Safety Throughout the Year

It can be difficult to know where to start when developing a safety plan. This eBook provides a year-long plan for college and university campuses to prepare for events like severe weather and active shooters. It offers tips for ways to better communicate critical information, and recommendations and guidance for what kind of capabilities to look for in mass notification solutions.