NASA Gets Serious about Educational Gaming

NASA this week moved a step closer to branching into educational gaming. The agency presented its vision of a science education-focused massively multiplayer online game to more than 200 potential software development partners in a workshop Monday sponsored by NASA Learning Technologies, an educational technology incubator project.

The idea of the MMO educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and mathematics learning and to spark interest in STEM-oriented careers. It will be aimed primarily at teenagers, according to NASA, focusing on middle schoolers, high schoolers, and college students.

"NASA will continue to pursue innovative strategies to encourage students to improve their interest and performance in STEM and related careers," said Joyce Winterton, NASA assistant administrator for education, in a statement released Monday. "The use of online educational games can capture student interest in NASA's missions and science."

The effort is a partnership between NASA Learning Technologies and the Innovative Partnerships Program, which is run out of NASA's Goddard Space Flight Center and acts as a go-between for collaborative projects between the space agency and private industry.

The groups said the game will be designed to act as a virtual laboratory, a visualization tool, and a collaborative workspace.

"The power of games as educational tools rapidly is gaining recognition. Virtual worlds with scientifically accurate simulations could permit learners to experiment with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity," NASA explained in an announcement issued Monday. "The goal is to make it easier to grasp complex concepts and transfer this understanding quickly to practical problems."

Further information about plans for the game can be found at NASA's site here.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • hooded figure types on a laptop, with abstract manifesto-like posters taped to the wall behind them

    Hacktivism Is a Growing Threat to Higher Education

    In recent years, colleges and universities have faced an evolving array of cybersecurity challenges. But one threat is showing signs of becoming both more frequent and more politically charged: hacktivism.

  • Hand holding a stylus over a tablet with futuristic risk management icons

    Why Universities Are Ransomware's Easy Target: Lessons from the 23% Surge

    Academic environments face heightened risk because their collaboration-driven environments are inherently open, making them more susceptible to attack, while the high-value research data they hold makes them an especially attractive target. The question is not if this data will be targeted, but whether universities can defend it swiftly enough against increasingly AI-powered threats.

  • digital book with circuit patterns

    Turnitin and ACUE Partner on AI Training for Educators

    Turnitin is teaming up with the Association of College and University Educators to create a series of courses on AI and academic integrity designed to help faculty navigate the responsible use of AI in learning and assessment.

  • student with headphones engaged in virtual learning

    Virtual Learning that Works: 4 Ways to Build Real Engagement

    As colleges and universities expand online offerings, the goal now is clear: Build environments where students actively participate, not passively attend.