Selected Articles: David Nagel
David Nagel is editorial director, education for 1105 Media's Public Sector Media Group. The articles listed below represent a sampling of his recent work. To find the 1,000 most recent articles by David, please use our online search tool
The Bill & Melinda Gates Foundation is once again calling for change in higher education. Among other things, the politically influential Gates Foundation is now pushing for reforms that are reminiscent in some ways of the K-12 reforms the organization has forwarded in recent years, including all-encompassing tracking of student outcome data and connecting such data to institutional funding.
Education has surpassed healthcare as the sector most targeted by ransomware, a variety of malware that makes data inaccessible to users until a ransom is paid.
360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.
Response to the purchase was immediate and fierce, but Elsevier maintains it will keep SSRN's "freemium" model.
Tablets, mobile phones or traditional computers: Which are the biggest bandwidth hogs on campus?
A new study from ACUTA and ACUHO-I has found that "robust" WiFi on college and university campuses has nearly doubled in the last few years and that now nearly two-thirds of campuses are dedicating at least 1 Gbps to their residential networks, as access to quality WiFi has become another important factor in attracting and retaining students.
University of California, Irvine is launching a new e-sports initiative this fall, which it's describing as "the first of its kind at a public research university."
The United States Department of Education is looking to re-up a $1.1 billion investment in career and technical education.
Wearables are not just for gadget enthusiasts and early adopters anymore. They've gone mass-market. More than 71 million wearables were shipped in the last year, according to a new report.
Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.