Embarcadero Technologies has opened up its software development tools to publicly funded higher ed institutions and high schools.
Seeking to bring the qualities of well-designed games to pedagogical assessment, the University of Michigan created a learning management system that uses gaming elements such as competition, badges and unlocks to provide students with a personalized pathway through their courses.
A new survey from CampusBooks.com analyzes student loan debt, textbook costs, use of electronic devices and more.
Cengage Learning added additional features to its MindTap Mobile app, including the ability to download textbooks onto smartphones in 10 seconds or less.
Online learning platform Course Hero is turning great works of literature into the visual representation of text and data known as the infographic.
Just eight months ago, Hobsons announced its acquisition of the PAR (Predictive Analytics Reporting) Framework. Here, CT talks with Ellen Wagner, Chief Research Officer for the PAR Framework and VP for Research at Hobsons to get a brief update on the current work of PAR.
While shorter is better when it comes to videos for some audiences, the rapidity of Snapchat-like videos (which limits a recording to 10 seconds) apparently begins to wear on viewers as they age.
GitHub, a popular web-based repository of software source code and other computer files, has launched a new community forum for teachers and students who use GitHub in the classroom.
London School of Economics and Political Science embarked on a crowdsourced, gamified approach to education and citizenship, harnessing the massive open online space to engage a community of learners in writing a model UK constitution.
A new integration between the Edvance360 learning management system and Panopto video platform will allow instructors to capture lectures with Panopto, import the recordings to Edvance360, and embed the content into their courses.