Collaboration & Web 2.0


Report: OER Continues Moderate Growth Track

Where OER particularly succeeds, researchers found, is in large-enrollment introductory-level courses, those taken by the largest numbers of students, taught in multiple segments and typically part of requirements.

7 Ed Tech Trends to Watch in 2018

What education technologies and trends will have the most impact in the coming year? We asked four higher ed IT leaders for their take.

A PAR Update and Vision for Predictive Analytics in the Transformation of Education

Hobsons VP for Research Ellen Wagner provides an update on the Predictive Analytics Reporting Framework (PAR), as well as her vision of more general directions in predictive analytics for education.

How the 'Slow Ed Tech Movement' Is Bringing a Sense of Purpose to Academic Technology

Slowing the pace of education technology work makes projects more sustainable, gives people a chance to connect, allows for more meaningful conversations and helps prevent burnout.

Panopto Video Platform Adds VR Support, Multi-Language Speech Recognition

Panopto has added new capabilities to its education video platform, including support for 360-degree and virtual reality video and search support for speech recognition in nine languages.



Making Connections with Multimedia Content

Johns Hopkins University developed a web application to help learners explore and easily document relationships among visual materials. Users can annotate images with rich multimedia content and link to image, audio and video resources to put the materials in a visual context.

3 Kentucky Community Colleges Adopt Low-Cost Digital Courseware

This fall, three colleges in the Kentucky Community and Technical College System adopted digital courseware from Barnes & Noble Education to provide students with a low-cost alternative to traditional textbooks.

Survey: 94% of Students Want to Use Their Cell Phones in Class

A whopping 94 percent of students in a recent survey said they want to use their cell phones in class for academic purposes.

New VR Offering Bundles Hardware and Services for Academic Research

VR First, a global initiative dedicated to helping institutions innovate with virtual and augmented reality, has partnered with a number of VR companies to put together an array of products for academic use.

NYU Stern Establishes New Center for Cross-Disciplinary Collaboration

New York University's Stern School of Business recently announced The Fubon Center for Technology, Business and Innovation, a new hub to support cross-disciplinary collaboration.

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