Report: Gaming Consoles To End 4-Year Market Slide this Year

A new report from International Data Corporation (IDC) predicts that gaming console bundle shipments in 2013 will top the approximately 33 million units shipped in 2012, bringing an end to a four-year downturn for the market segment that began in 2009.

Educational gaming is big business and only getting bigger, according to a recent Venture Beat report, accounting for $1.5 billion last year and predicted by Ambient Insight to reach $2.3 billion in 2017. In a recent article for THE Journal, Dian Schaffhauser suggested that learning games may be appealing to educators because they are data rich, they allow students to enjoy themselves as they struggle to solve problems, and 97 percent of kids between 12- and 17-years-old were playing some kind of digital game as far back as 2009, according to the Pew Internet & American Life Project.

The report, "Worldwide Connected Game and Entertainment Console and Connected Smart TV, Microconsole, and Set-Top Box Gaming 2013–2017 Forecast," also "predicts that prepaid full-game, micro-game, and add-on download revenue derived through connected console channels (Xbox Live, PlayStation Store, and eShop) will exceed that of worldwide PC-based prepaid full-game, micro-game, and add-on download revenue (i.e., digital PC games distributed through Steam, Origin, and Amazon.com) for the first time this year. Connected console subscription revenue (Xbox Live Gold and PlayStation Plus) is also rising in 2013 while subscription-based PC game revenue (i.e., World of Warcraft) is in decline."

The report also forecasts a rise in spending associated with smart TVs, microconsoles, and gaming-capable set-top-boxes, but predicts that they will remain less than 10 percent of all TV-centric gaming-related spending through 2017.

"The differences between traditional game consoles, PCs connected to HDTV's, and a variety of set-top-boxes and smart TVs that can play games will eventually be semantic," said Lewis Ward, research manager, Gaming at IDC, in a prepared statement. "And it appears unlikely that Nintendo, Microsoft, or Sony will be driven out of the living room from a gaming perspective by 2017 as result of non-console competition from the likes of Valve/Steam, OUYA, cable/telecom companies, or related hardware and Web service providers."

The full report is available for $4,500 at idc.com.

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

Featured

  • From Fire TV to Signage Stick: University of Utah's Digital Signage Evolution

    Jake Sorensen, who oversees sponsorship and advertising and Student Media in Auxiliary Business Development at the University of Utah, has navigated the digital signage landscape for nearly 15 years. He was managing hundreds of devices on campus that were incompatible with digital signage requirements and needed a solution that was reliable and lowered labor costs. The Amazon Signage Stick, specifically engineered for digital signage applications, gave him the stability and design functionality the University of Utah needed, along with the assurance of long-term support.

  • Abstract geometric shapes including hexagons, circles, and triangles in blue, silver, and white

    Google Launches Its Most Advanced AI Model Yet

    Google has introduced Gemini 2.5 Pro Experimental, a new artificial intelligence model designed to reason through problems before delivering answers, a shift that marks a major leap in AI capability, according to the company.

  • Training the Next Generation of Space Cybersecurity Experts

    CT asked Scott Shackelford, Indiana University professor of law and director of the Ostrom Workshop Program on Cybersecurity and Internet Governance, about the possible emergence of space cybersecurity as a separate field that would support changing practices and foster future space cybersecurity leaders.

  • Two stylized glowing spheres with swirling particles and binary code are connected by light beams in a futuristic, gradient space

    New Boston-Based Research Center to Advance Quantum Computing with AI

    NVIDIA is establishing a research hub dedicated to advancing quantum computing through artificial intelligence (AI) and accelerated computing technologies.