University Alliance Promotes Discipline of Play

Could there be a cabinet post for a "czar of play" in this country's future? If the newly formed Higher Education Video Game Alliance has its way, that could happen — right along with the Bureau of Labor Statistics starting to keep track of people working in the games industry and researchers performing analyses of the state of play alongside other sectors such as health, education and technology.

The new alliance has drawn 26 institutional members, including Washington, D.C.'s American University, Arizona State, Massachusetts' Becker College and the Rochester Institute of Technology (RIT) in New York, to promote the impact of video game programs in education. Members expect to share and publicize best practices, do research, raise funding, form industry connections and educate policymakers and the media.

According to the alliance, 381 colleges, universities and trade schools across the country include video game design as part of their curriculum. Of that number, 55 have associate's degrees, 226 have bachelor's degrees, 46 have master's degrees, and four have doctoral programs.

The organization will be run by Constance Steinkuehler, a former senior policy analyst from the White House Office of Science and Technology Policy. Steinkuehler is also an associate professor in digital media at the University of Wisconsin-Madison and a co-director of the Games+Learning+Society center at the university's Wisconsin Institutes for Discovery.

"By coming together as an alliance, I believe that we will better showcase the critical role that video game programs play in educating and preparing students for the 21st century workforce," said Andrew Phelps, a professor and founder of RIT's School of Interactive Games and Media and director of RIT's Center for Media, Arts, Games, Interaction and Creativity (MAGIC) center.

"The Alliance will give Becker faculty an opportunity to share their expertise with other game professionals," said Paul Cotnoir, director of Becker's interactive media program. "Academic discourse of this sort allows faculty to examine ideas and evidence rigorously in order to acquire a better understanding of the subject."

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • abstract network technology

    Rowan University Partners with HPE on New Learning Initiative

    New Jersey's Rowan University has expanded its partnership with enterprise technology provider HPE to improve research capabilities and hands-on learning opportunities.

  • people as silhouettes on a glowing network grid

    Human-Centered Workforce Development in an Age of Advanced Technology

    Marc Booker, vice provost of strategy at the University of Phoenix, examines how to recognize and promote human-centered workforce development in higher education.

  • Blue digital wireframe classical building structure

    Before AI, Fix Your Data

    Institutions don't have to solve every data problem before they can begin using AI responsibly. But they do need to treat information as a strategic asset — not a byproduct of operations — and start building toward AI-ready data now.

  • businessman holding tablet with holographic AI icons

    Google Moves AI Agents into the Mainstream

    At its recent I/O developer conference, Google presented artificial intelligence agents not as a distant research project, but as a product strategy spanning Search, personal assistants, productivity software, developer tools, and smart glasses.