A Pennsylvania arts college, in partnership with Apple, will deploy free iPads to new Bachelor of Fine Arts students beginning with the fall semester.
The University of Southern California's Rossier School of Education (MAT@USC) and School of Social Work (MSW@USC) have released an Android app designed to give students access to multimedia materials and intra-school social networks.
Game-based learning, learning analytics, and the "Internet of Things" are three of six technologies that will have a profound impact on higher education in the next one to five years, according to the latest NMC Horizon Report released by the New Media Consortium and the Educause Learning Initiative.
Cycling Pulse has unveiled Web-based and mobile portal Ride Campus for college and university faculty, staff, and students who commute by bicycle.
To get some insights into what's on the horizon for e-learning, Campus Technology spoke with a group of academics and instructional technologists.
Questia, an online research tool for students, has launched a new version of its free Questia Library app to make it compatible with the iPad.
As smartphones become ubiquitous, educators debate how to take advantage of their unique strengths for learning while minimizing their disruptive influence.
In a mobile world, cloud-based personal-storage services make it easier to manage documents across devices, and to collaborate with peers and students.
Stanford University has found a way to enhance the game experience for its fans: streaming instant replay clips to mobile devices during live events.
Seattle Pacific University has launched SPU Mobile, a mobile app that enables students to access information about campus services right from their smartphones or Web-enabled devices.