The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices backed by mobile hardware heavyweights like ARM.
A long-term project at Rutgers University to gather data about the earth's oceans through the use of autonomous underwater vehicles has received a financial boost.
Olin College of Engineering is a standout for its focus on collaborative, interdisciplinary, project-based learning. But its innovative approach is not limited to academics -- the institution's IT department has developed a similar philosophy to serve its unique student population.
Researchers at UCLA's Henry Samueli School of Engineering and Applied Science have developed an app for Google Glass and an accompanying server platform that helps health care workers read diagnostic tests.
ARM's University Program has begun shipping Lab-in-a-Box, a set of equipment, software and teaching resources for use in engineering courses. The ARM University Program provides ARM tools free of charge "to support teaching, laboratory work and educational research projects."
Industry, academia, government and other partners have come up with dual plans to help the United States become a major player in manufacturing and supply chain operations. The White House has introduced two new research institutes to encourage manufacturing innovation.
Researchers at the University of Houston are working on plans to create a therapeutic device, with a 3D printer, which would be used to help treat children with cerebral palsy.
CompTIA, a nonprofit association for the information technology industry, is seeking volunteers to help build and deploy an evangelism platform in an effort to raise interest in IT careers among women and girls.
The National Science Foundation has granted seven awards of $300,000 each to university research projects that aim to develop next-generation network technologies.
A group of students at Brigham Young University in Utah recently took on a project for the Library of Congress to encourage kids to get off their digital devices and back into books. The solution: an online game.