Game-Based Simulations Teach Environmental Science at ASU Online

ToolWire Environmental Science GameScape

Toolwire's Environmental Science GameScape

To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses.

In five story-based games, students "will take on several leadership roles, with increasing responsibility, to help a community address challenging environmental and sustainability issues," according to a press release. Interactive features include the ability to download digital learning objects, take notes and respond to questions using tools in the game such as mobile phones and e-mails.

"I'm excited by how these authentic experiences will add a 'human element' to the learning process," said project lead Tahnja Wilson, senior manager, strategic design initiatives, EdPlus at ASU, in a prepared statement. "The interactive features will be a great complement to the other course components."

The games utilize a "causality engine" that was co-created with ASU's Ira A. Fulton Schools of Engineering, which challenges students to "think critically about a series of real-life environmental dilemmas." With no "right" or "wrong" answers, students weigh the effects of their choices on the environment and the community.

At the end of each module, a "Performance Summary" dashboard for both students and instructors provides metrics on the quality of student decisions — based on how they impacted environmental, economic and social sustainability — as well as students' efforts to explore and find resources to inform their decisions.

"We put a great deal of consideration into our online courses to ensure they're interesting and engaging for online learners," said Frank Timmes, professor in the School of Earth and Space Exploration, in a press release. "ASU is committed to integrating experiential learning opportunities into our online programs through game-based learning and simulation tools that provide students with real-world, hands-on skills."

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • row of students using computers in a library

    A Return to Openness: Apereo Examines Sustainability in Open Source

    Surprisingly, on many of our campuses, even the IT leadership responsible for the lion's share of technology deployments doesn't realize the extent to which the institution is dependent on open source. And that lack of awareness can be a threat to campuses.

  • abstract pattern of cybersecurity, ai and cloud imagery

    OpenAI Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.

  • cloud icon with a padlock overlay set against a digital background featuring binary code and network nodes

    New Cloud Security Auditing Tool Utilizes AI to Validate Providers' Security Assessments

    The Cloud Security Alliance has announced a new artificial intelligence-powered system that automates the validation of cloud service providers' (CSPs) security assessments, aiming to improve transparency and trust across the cloud computing landscape.

  • geometric grid of colorful faculty silhouettes using laptops

    Top 3 Faculty Uses of Gen AI

    A new report from Anthropic provides insights into how higher education faculty are using generative AI, both in and out of the classroom.