North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.
Earlier this academic year, Virginia Commonwealth University was faced with a huge logistical challenge — an international, world-class bike race would disrupt local traffic patterns and supply lines. But the university saw the event as an opportunity to offer students a week of mini-courses, using the race environment as a giant learning lab and tapping a range of technologies to support student work.
Students using Cengage Learning's digital learning platform, MindTap, will now be able to access Microsoft Office while working on their courses in the platform.
SoftChalk has updated its digital curriculum authoring platform, SoftChalk Cloud, with a new e-book creation tool and publishing options, among other improvements.
Open source learning platform Moodle today released version 3.1, which introduces new features for competency-based education.
Xerox researchers in India have developed technology that's able to analyze the contents of video and index it in a way that enables students to go immediately to the specific part of the recording they need for their learning.
Taiwan-based 3D printer manufacturer XYZprinting has launched a new feature-packed printer suitable for education.
Ed Map, an education technology company offering bookstore software and services, has added a new business model and expanded its content curation services for higher education institutions.
Students in an online data science program offered by the University of Wisconsin may soon get an opportunity to use virtual reality headsets to interact with mountains of data.
Strayer University has recently gone public with a partnership designed to help identify factors that contribute to success for student in online courses.