Collaboration & Web 2.0


Kansas State U Working on Centralized Video Repository

An effort at Kansas State University seeks to preserve thousands of hours of video content amassed over the last three-plus decades. The legacy content, including historical footage, guest lectures and more, is being imported to Sonic Foundry's Mediasite video content management platform, which will serve as a central repository for all academic video files on campus.

JoomlaLMS 2.1.0 Twice as Fast, Offers Enhanced Reporting

JoomlaLMS has released an update to its learning management system. JoomlaLMS 2.1.0 is compatible with PHP7, is twice as fast as its previous version and features improved performance and reporting.

D2L Intros Brightspace Spring17

D2L is rolling out a number of enhancements to its flagship learning management system.

Juniata College Launches Online Bookstore With Discounted Course Materials

The private liberal arts college located in central Pennsylvania has selected Akademos to be its online bookstore provider as it transitions to a hybrid bookstore model.

Oculus Intros Facebook Livestreaming to Samsung Gear VR, Adds 360-Degree Videos to Rooms

Oculus last week released some updates to its mobile virtual reality (VR) platform, including more ways to virtually connect with friends on Facebook, as well as few functionality and features for the Samsung Gear VR headset.



Texas A&M Brings Gaming to Art History

Texas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created.

Quizlet Debuts Study Feature That Helps Students Study Efficiently

To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.

Report: Global E-Learning Market to Grow 7.2% Over Next Decade

The global e-learning market is expected to grow at a compound annual growth rate of about 7.2 percent over the next decade to reach approximately $325 billion by 2025, according to a recent report by tech market research firm ReportLinker.

Incoming NYU Tandon School of Engineering Students Experience VR-Gaming

The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.

Dropbox Joins Internet2 Net+ Program

Colleges and universities now have an easier way to deploy Dropbox campuswide, thanks to a new agreement between the cloud storage and collaboration company and Internet2.

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