Experts share their best advice for incorporating digital games in the college classroom.
North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.
The signals from radio-frequency identification tags can make physical objects interactive.
Higher ed e-sports programs are scoring big-time. Not only have the University of California, Irvine and Ohio's Miami University recently announced the launch of new e-sports initiatives, but also a company that caters to gamers is kicking off a new college scholarship program for them.
University of California, Irvine is launching a new e-sports initiative this fall, which it's describing as "the first of its kind at a public research university."
BoniO is making a beta version of its social gaming platform, PaGamO, available for free to teachers in the United States.
Forget about hunting down just the right educational game for your students. Let them use the games they already love — Minecraft, World of Warcraft and Call of Duty — and then untangle how those can be fit into the learning goals you have for them. Figuring out how to do that as a teacher is the focus of a new course at Penn State.
According to initial results from recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities.
Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.
The George Bush Presidential Library at Texas A&M University in College Station, TX, is holding its ninth annual Reading Discovery Program this week.