Learning Resources


Incoming NYU Tandon School of Engineering Students Experience VR-Gaming

The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.

Using AI Chatbots to Freeze ‘Summer Melt’ in Higher Ed

Georgia State University partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention to help reduce "summer melt," or the dropout of students who accept admission but do not show up for fall enrollment. GSU launched "Pounce,” the first virtual assistant in the United States to use the company’s conversational AI technology.

Johns Hopkins U Website Ranks K–12 Reading, Math Programs Under ESSA Standards

A new website launched by the Johns Hopkins University Center for Research and Reform in Education (CRRE) offers insights into K–12 reading and math programs.

Chalk & Wire Upgrades Eliminate Double Assessment, Offer Visual Reports

Chalk & Wire has unveiled several new features to its assessment platform that make it easier to evaluate student learning outcomes.

Smithsonian and National Art Education Assoc. Partner on Teaching With Digital Resources

The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.



Learning Experience System Integrates With Canvas

eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.

MIT Selects Grantees for Middle and High School Invention Program

A program administered by MIT’s School of Engineering and the Lemelson Foundation has selected 42 teams of middle and high school inventors to receive Junior Varsity InvenTeam grants.

Top Hat Secures $22.5 Million to Challenge College Textbook Industry

The Canadian education technology startup is looking to go head-to-head with Pearson, McGraw-Hill and other American textbook publishers with its own cloud-based platform.

U of Florida Advises Students to be Wary of Employment Scams

Following a warning issued by the FBI’s Crime Complaint Center, the University of Florida has released resources for students to educate and protect themselves against malicious internet activity.

Udacity Releases Self-Driving Car Simulator Source Code

The company has followed through on its promise last September that it would open source the software from its Self-Driving Car Engineer Nanodegree. Udacity has released the source code to its self-driving car simulator, which teaches users how to use deep learning to clone driving behavior.

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