Virtualization in Higher Education
Colleges and universities are adopting virtualization to improve data center efficiency, consolidate servers, save money, and reduce energy consumption. Here you'll find articles showcasing institutions that are moving to virtualized computing environments, along with news stories covering the latest technology developments.
Global spending on information security is expected to hit $86.4 billion in 2017, according to a new forecast from market research firm Gartner.
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Penn State University Director of Education Technology Kyle Bowen tells CT how older computer labs can be transformed into new spaces that support engaging, targeted learning experiences — often minus the computers.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.
Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.