Top 7 Trends in Digital Learning Innovation

man holding lightbulb

A new study from the Online Learning Consortium (OLC) and Every Learner Everywhere outlines seven primary trends in digital learning innovation as well as four secondary trends worth watching. The report, produced in association with the National Research Center for Distance Education and Technological Advancements (DETA), is the result of an environmental scan of published research reviewing how emerging learning technologies are being applied in the field and exploring their potential impact of student success.

"OLC, together with Every Learner and DETA, undertook this scan to help identify and understand innovations in the digital education landscape," explained Jennifer Mathes, interim CEO of OLC, in a statement. "Our ultimate goal is to pinpoint prominent innovations that have the potential to improve student outcomes in postsecondary education."

Researchers defined digital learning innovations as "technologies or ideas that improve access, equity and learning." The scan incorporated peer-reviewed journals, popular news and media coverage and other articles and documents, as well as an analysis of initiatives that have earned OLC Digital Learning Innovation Awards.

The top trends identified by the scan were:

  • Adaptive learning;
  • Open educational resources;
  • Gamification and game-based learning;
  • Massive open online courses,
  • LMS and interoperability;
  • Mobility and mobile devices; and
  • Design (the structuring of the learning environment and interactions).

Secondary trends (those that did not permeate the entire data set but were identified as themes for at least one data source) were:

  • Blended learning;
  • Dashboards;
  • Virtual reality; and
  • Artificial intelligence.

"With a better understanding of the technology and trends driving teaching, research and learning, institutions and faculty can prioritize the inclusion of these new innovations in current plans," noted Tanya Joosten, senior scientist and director of digital learning research and development at the University of Wisconsin-Milwaukee and co-director of DETA.

The full report, with detailed analyses of each trend, is available on the Every Learner site.

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • Human Hand Assembling Digital Data Blocks

    Report: AI Impact Starts with Strong Data Foundation

    High-impact AI implementations are more likely to treat data architecture, governance, and operationalization as strategic requirements, according to TDWI's 2026 Blueprint report.

  • woman

    AI Giants Back Nonprofit Focused on Workforce Transition

    The AI industry's biggest names are investing in more than just models and infrastructure — they're focusing on workforce readiness. OpenAI, Anthropic, Microsoft and Amazon are backing Raise US, a new nonprofit that aims to raise $1 billion to help American workers prepare for an AI-driven economy.

  • A digital shield composed of glowing particles

    Microsoft Combines Sentinel and Defender Products for Agentic Security Operations

    Microsoft is combining its security information and event management and threat protection capabilities within Microsoft Defender, creating what the company calls an Integrated Security Operations Center built for an era of AI-driven attacks.

  • man viewing holographic display of data and code

    Why Cross-Skilling Is the Smartest Investment a Campus IT Team Can Make

    Higher education IT teams are being asked to keep pace with AI, cloud, and cybersecurity on flat budgets, and hiring a specialist for every new need can no longer keep up. Building adjacent skills across the people already on staff creates more agile, resilient teams that move faster and retain talent without adding headcount. Pluralsight makes the strategy work through skill assessments, tailored learning paths, hands-on labs and sandboxes, and microlearning that fits into the flow of work.