VR Headsets See Significant Growth

Shipments of virtual reality headsets went up more than 50 percent in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which has owned Oculus since 2014, was one of the key driving factors.

According to information released by market research firm IDC, shipments of VR headsets grew 52.4 percent in Q1 2021. For the year, IDC is forecasting somewhat lower growth as a result of component shortages impacting all areas of technology. For the year, IDC predicted headset shipments of about 7.15 million, with compound annual growth through 2025 anticipated at 41.4 percent. Headset shipments are expected to hit 28.6 million units in 2025.

"Oculus has single-handedly driven growth in the market as the company managed to capture almost two thirds share of global VR headset shipments during the quarter," said Jitesh Ubrani, research manager for IDC's Mobile and Consumer Device Trackers, in a prepared statement. "While the company currently dominates the consumer segment it faces competition in the commercial segment and its lack of presence in China leaves an opportunity for local brands as well as brands that can cater to businesses."

According to IDC’s Worldwide Quarterly Augmented and Virtual Reality Headset Tracker: “Standalone headsets, which feature an all-encompassing design such as the Oculus Quest 2 or the HTC Vive Focus, accounted for the vast majority of shipments, capturing 82.7 percent share during the quarter, up from 50.5 percent in the first quarter of 2020. The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR, while companies like Facebook have made the tech more accessible.”

Tom Mainelli, group vice president, Device & Consumer Research at IDC, said VR is playing an increasingly important role in “driving next-generation collaboration, training, and digital events."

For more information, visit IDC’s Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • artificial intelligence on laptop

    OpenAI to Combine AI Products into Desktop 'Superapp'

    OpenAI is reportedly developing a desktop application that would combine several of its emerging AI products into a single platform, according to reports, marking the latest step in the company's effort to transform ChatGPT from a standalone chatbot into a broader productivity and automation environment.

  • Abstract digital data stream with binary code and colorful light trails

    Microsoft Releases Open Source AI Safety Tools for Agent Development

    Microsoft released RAMPART and Clarity as open-source projects intended to help developers test AI agents earlier in the software lifecycle and turn red-team findings into repeatable engineering checks.

  • abstract illustration of artificial intelligence

    CSU Shares AI Learnings in Systemwide Survey

    In a systemwide survey of more than 94,000 faculty, staff, and students, California State University recently documented widespread AI use across its 22 campuses.

  • Profile silhouette of a person thoughtfully touching their chin, overlaid with transparent data visualizations and digital interface elements suggesting artificial intelligence and analytics.

    The Institutional Knowledge Shift Is Reshaping Higher Ed IT

    Higher education IT leaders are navigating a quiet but consequential transition: Experienced team members are retiring or leaving for private-sector roles, and the teams replacing them are smaller, newer, and often stretched thin. The result is a structural shift in how technology decisions are made, executed, and sustained.