Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.
If massive open online courses are goldmines of data, surely, edX must be the mother lode. MIT and Harvard University have just published a 37-page draft report that summarizes a multitude of findings from two years of hosting 68 courses on the popular MOOC platform.
The Predictive Analytics Reporting Framework has partnered with the American Institutes for Research in an effort to develop new metrics and measurements to help guide national policies related to higher education outcomes.
Barnes & Noble is bringing digital proctoring into its college bookstores. The retail bookseller has teamed up with ProctorFree to allow students to use financial aid disbursement to purchase test-proctoring sessions.
To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses.
Scenario Learning has launched a new suite of courses, SafeColleges Online Training System, designed to help college students make safer decisions.
Dassault Systèmes, a 3D design company with an extensive program for schools, has made 3DEXPERIENCE broadly available in the cloud for academic use.
Sonic Foundry today introduced Mediasite Join, a cloud service for recording videoconference sessions and turning them into searchable, on-demand video content.
Can schools and colleges consider every mass notification they send out an "emergency?" That's the question at the heart of a request filed with the Federal Communications Commission by Blackboard.
Schools have until April 5 to vie for one of 20 3D printers being given away by open source proponent Aleph Objects.