Education technology developer Promethean this week introduced a range of hardware and software for the ActivClassroom, the company's lineup of classroom learning tools.
The 17 community colleges of Oregon have selected the Intelecom Online Resources Network to enhance learning in online and campus classes with instructional video.
A new social learning site has launched, one that's focused on sharing teaching strategies and other ideas surrounding the use of interactive classroom response systems.
Homework assignments in Lisa Dysleski's general chemistry courses at Colorado State University were supposed to help students--mostly freshmen--understand the subject better and make them reach beyond mere facts and actually think. Instead, students became frustrated with difficult questions, the assistant professor said, and were simply giving each other homework answers.
The University of Texas (UT) System has expanded its adoption of Copyright Clearance Center's annual copyright license from its Austin campus, which it announced in September 2008, to the entire UT System. The nine academic campuses and six health institutions that the UT System comprises make it one of the largest higher education systems in the United States.
Lifelong learning and swirling are two things we hear about as learning moves back into to the "real world." Yet the picture is not simple as institutions and learners work out trust issues and change long-held habits and beliefs along with their technology tools.
Educators looking for a lecture capture system can find it challenging to pick the right one for specific courses and classrooms. Here, lecture capture pros share their own views-- and their own choices.
ePortfolios today are largely institutional reporting tools--assessment management applications. A new professional organization, called AAEEBL, aims to address two additional areas with ePortfolios.
Carnegie Mellon University will play host to the 2009 Game Education Summit, slated for mid-June. The conference focuses on training future game developers and will include industry speakers from Divide by Zero Games, Electronic Arts, Obsidian, Microsoft, Sun Microsystems, and Ubisoft, among others.
As demands for tutoring have skyrocketed in recent years, Valdosta State University in Georgia has signed on with AskOnline to provide online tutoring services for its students.