Digital curriculum provider Cengage Learning has struck an agreement with another education technology company to use the latter's coding labs inside a series of new programming courses.
Higher education recognizes a range of high-impact experiences proven to enhance student learning, but as Virginia Commonwealth University's Vice Provost for Learning Innovation Gardner Campbell points out, the curriculum has been sorely missing from that list. CT asked Campbell why, and how digital technologies might help as higher education sharpens its focus on curriculum and student learning.
Ohio State University College of Education and Human Ecology's SpotOn, a free database evaluating K-12 digital content, has launched a new partnership in an effort to improve digital curricula.
ePortfolio technology has evolved over time — or maybe it's more accurate to say that the understanding of eportfolio and its application, or eportfolio practice, is still evolving. How will eportfolio define its place in education?
CEV Multimedia has added a Career Cluster Interest Inventory tool to its cloud-based career and technical education platform, iCEV.
Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.
An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.
Stanford University's Project for Education research That Scales has partnered with ClassDojo in an effort to bring "growth mindset" to millions of students across the country.
PanOpen is tackling the textbook affordability challenge with a new learning platform based exclusively on open educational resources.
Cengage Learning has launched the Make it Count instructor video contest in an effort to recognize teachers who improve student engagement through use of technology.