Collaborating to Create Narrative Case Studies
        
        
        
        
Several disciplines use narrative case studies to enable students to explore 
  professional roles and experience decision-making and case-based reasoning before 
  entering their fields. Here, we learn how Seton Hall University’s Curriculum 
  Development Initiative has fostered collaboration among faculty and instructional 
  designers to create effective multimedia case studies for students in occupational 
  therapy.
The skill of keeping clients at the center of medical problem-solving is critical 
  for all health professions. To maintain humanism in medicine, foster patient 
  compliance, and improve treatment outcomes, future health care providers must 
  be exposed to “whole” people during their training. The pressures 
  that reduce practice to diagnostic problem-solving are of special concern to 
  occupational therapy practitioners, for whom client-centered treatment has historically 
  been the norm.
Interactive Multimedia Case Studies
Thanks to funding made possible through the Curriculum Development Initiative 
  at Seton Hall University, we are now developing four case-based scenarios to 
  use in teaching clinical reasoning to entry-level occupational therapy graduate 
  students. These case studies focus on multidimensional people rather than conditions. 
  They involve clients who fall into specific diagnostic categories, and they 
  can be used across a curriculum to build increasingly sophisticated clinical 
  reasoning skills. By using multimedia tools to present clients as “whole” 
  people, we can help students develop multifaceted reasoning skills.
The goal is to give students a sense of the underlying factors that affect 
  health care intervention and outcomes. Because a multidisciplinary team of doctors, 
  nurses, social workers, and therapists provides additional information about 
  each client’s story, the cases have excellent potential to be used in other 
  health care fields.
Using an interactive platform—such as HTML-based Web pages or pages created 
  using an application such as Macromedia Inc.’s Director—provides an 
  effective solution for developing learning materials that enhance a case-based 
  approach. These enhancements are designed to keep the “whole” person 
  at the center of our process for teaching clinical reasoning.
Narrative Reasoning as a Clinical Skill
Narrative reasoning, an important part of clinical reasoning, involves pulling 
  together the threads of an individual’s life story. This process allows 
  the practitioner to understand how the client experiences the illness or disability 
  and to develop interventions that will improve client outcomes. Traditionally, 
  text-based case studies have been used to promote the development of clinical 
  reasoning in students. Instructors created cases from the literature of the 
  profession or from their own clinical experiences. Text-based cases generally 
  included diagnostic facts and data, as well as sample assessment forms and procedures 
  for using evaluation tools.
However, relying on diagnostically oriented, text-based cases has led to a 
  conflict between a diagnosis-based pedagogical method and the theoretical emphasis 
  in occupational therapy on the client’s occupation, environment, and adaptation.
Although education for health professions is typically based on scientific data 
  about disease states and interventions to alleviate dysfunction, occupational 
  therapy students are taught a holistic framework for using activities and daily 
  life tasks (in self-care, work, and leisure) to promote wellness, lessen or 
  eliminate dysfunction, and enable individuals to adapt to life changes.
An Interactive Approach to Teaching Narrative Reasoning
Text-based cases give students clinical information about the diagnostic features 
  of disease and disability. Yet the clinical facts, even with a detailed written 
  narrative, can’t substitute for an examination by students of the specific 
  personal features of individuals with disabilities and how those features influence 
  the outcome of medical or therapeutic intervention. Diagnostic information is 
  also limited to the facts about the client; it d'es not allow students to examine 
  their own beliefs or attitudes regarding the client.
Rather than attempting to describe all of the concrete details of a particular 
  individual’s environment and daily activities, adopting a multimedia approach 
  gives us a means to show places and moments in an individual’s life in 
  sufficient detail to make them effective simulations of a person’s real 
  situation.
We make such case studies interactive by presenting examples of a prototypical 
  client performing daily activities in particular situations. To produce these 
  scenes, we imagine situations in which several factors affecting the success 
  of clinical intervention might come in to play, and then stage a series of vignettes, 
  usually between the client and his or her family members, or between the client 
  and a member of his or her health care team.
For example, in our first case study, one of the instructional activities addresses 
  the self-care needs of a middle-aged man who is unable to use his legs due to 
  multiple sclerosis. Clinical reasoning in this case g'es beyond the obvious 
  need for a wheelchair; students must also incorporate knowledge and understanding 
  about the roles of his caregiver and the changes necessary in his home environment. 
  Body type and size, cultural expectations, income parameters, sources of help, 
  and financial constraints all go beyond what can be conveyed effectively in 
  a text-based case.
The vignettes have been developed to enhance the student’s understanding 
  of the interpersonal and environmental impact of illness or disability in the 
  context of the client’s relationships. We anticipate that each of the case 
  studies will be incorporated into the teaching materials for multiple courses, 
  with the portrayals of human interactions in the vignettes intended to “humanize” 
  the concepts being taught.
The goal of using case study methods is to draw students into the role of therapist. 
  The immersive aspect of interactive multimedia presents case information across 
  multiple senses (sight and sound) and makes the case more compelling, because 
  a multimedia presentation creates a convincing world in which, for example, 
  this client and his wife might be having a discussion of their problems while 
  eating lunch in a favorite restaurant. Students can “overhear” the 
  client express his fears about recovery, his uncertainty about the progression 
  of his disease, and his anxiety that life roles that are of special importance 
  to him (teacher, traveler, gourmand) will be disrupted.
Instructional Use of Interactive Multimedia Cases
Instructors in other health care professions sometimes bring in either actual 
  clients or actors hired to portray clients. Although this method may be effective 
  for some aspects of developing therapeutic skills (such as interviewing), it 
  also has limitations. Beginning students, for example, require additional time 
  to reflect on how they apply their clinical practice skills as they listen to 
  client responses.
Multimedia case studies open opportunities for instructors to model alternative 
  queries, choices, and hypotheses. Further instructional opportunities come from 
  exposing students to the decisions their classmates made about the case. How 
  students approach each case is as critical as how they answer the assignment 
  issues.
Each student is given a copy of the case studies, in Web page format, on a 
  CD-ROM. They are taught the mechanics of searching the disc for the information. 
  Each Web page has a series of navigation buttons that reflect the scope of occupational 
  therapy practice for each client (see Figure 1, page 27). Case information includes 
  areas such as self-care, work, leisure, documents, Web links, and “his 
  story.” In our first case study, there is a vignette between the client 
  and his wife, as well as an interactive floor plan of their home.
Figure 1: Using the case study CD-ROM, students can navigate through various 
  aspects of the client’s life, including information about self-care, work, 
  and leisure.

Students will be given assignments related to one of the case studies. For 
  example, one assignment might be to assess the ability of the client in the 
  first case study (J'e Remora) to return to his campus office. They will need 
  to consider his ability to travel to campus or on campus (by manual wheelchair, 
  power wheelchair, or motorized scooter); his fatigue level; how he will manage 
  bathroom access and obtain his meals; whether his office, classroom, and meeting 
  spaces are wheelchair-accessible; and whether the technology in his office and 
  classroom needs to be adapted. Should he consider teaching his courses remotely, 
  using distance learning technology? Although these issues could theoretically 
  be conveyed in text format, the reality of looking at video clips of this individual 
  and his ability to get in and out of his car will influence students’ choices 
  of intervention strategies.
The CD format allows the use of the same case in different classes to explore 
  various facets of the person’s life. For example, J'e’s case could 
  be used in a first-year course on psychosocial occupational therapy so students 
  can begin to address the facets of depression, adjustment to disability, and 
  changes in family relationships and life roles. J'e might then be seen again 
  in a rehabilitation course in the second year to address the medical issues 
  of multiple sclerosis. Students at this level should be able to start integrating 
  psychosocial and physical issues to create a more holistic view of the person.
A related assignment might focus on the occupational therapy needs that would 
  be addressed by a home health therapist, including the potential time constraints 
  imposed by a third-party payer.
In the third year, students might revisit J'e in an adapting environments course 
  to focus on his low and high assistive technology needs at work, in his home, 
  at leisure, and for his ongoing transportation. Each time students return to 
  the case, instructors would require students to demonstrate increasingly complex 
  clinical reasoning skills.
The Collaborative Process
Developing these complex case studies requires collaboration among several 
  faculty members with appropriate professional training and significant clinical 
  experience, as well as expertise in instructional design, information technology, 
  multimedia production, and content. Seton Hall’s Teaching, Learning, and 
  Technology Center, which administers our project, assigned a specific instructional 
  designer/faculty consultant to the project for the life of the grant. Having 
  one person committed to the project has been integral to its success.
The instructional designer’s role is to guide faculty members through 
  the planning and production of the teaching materials, striking a balance between 
  sound pedagogy and the allure of new technologies. The goal is to make appropriate 
  use of technology to fulfill instructional objectives, using technology that 
  is available on campus, even as it evolves. This approach keeps planning open 
  and responsive to developments on both sides of the collaboration as the instructional 
  designer learns more about clinical reasoning in occupational therapy and faculty 
  members learn more about instructional uses of technology.
The instructional designer volunteered to become the actor in the first case 
  study. As he immersed himself in the narrative details of the case, his involvement 
  fostered a close working relationship with our team. In turn, this “insider 
  information” prepared him to question the faculty about more specific learning 
  objectives, suggest choices among possible media presentations to meet those 
  objectives, and facilitate the decision to deliver the cases through a Web-based 
  platform.
Subsequent cases have begun their life cycles during brainstorming sessions. 
  Such sessions use the template developed in the first case to structure the 
  narrative information that will be provided. Cluster diagrams, created with 
  Inspiration software, are used to develop the key instructional issues for the 
  cases, show relationships, and highlight character conflicts (see Figure 2). 
  Decisions about multimedia use are made at this point, and a production schedule 
  is established.
Figure 2: Cluster diagrams are used in the development of new case studies.

The production process is not scripted. Key issues, important relationships, 
  and critical incidents are explained to the actors, but idiosyncratic character 
  development and spontaneous dialogue are encouraged. Monologues and dialogues 
  are created, rehearsed, and videotaped or audiotaped. In addition, we videotape 
  environments and activities associated with those environments.
For the first case, we produced a floor plan of the client’s house and 
  shot short video clips of those spaces. The video clips have been integrated 
  with the floor plan in the resulting Web page. Clicking on the name of a room 
  launches the media player to present a moving image of that room, or movement 
  from room to room (see Figure 3).
Figure 3: Students click on a floor plan to activate video clips of the household.

The project has been shaped by a willingness to look critically at media materials 
  as we generate them and to recognize when additional pieces are needed to present 
  other features of the multidimensional character and his or her complex narrative. 
  This has generated a collaborative partnership between two key segments of the 
  academic community—faculty and instructional designers—to the benefit 
  of all.