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21st Century Teaching & Learning Resources


Turnitin Adds Open Access Research to Text Misuse Checking

Plagiarism checker Turnitin has added the contents of the "world's largest collection of open access research papers" to its text checking.

Are We There Yet? Impactful Technologies and The Power to Influence Change

How often do you hear comments like "We're just not there yet…" or "This is a technology that is just too slow to adoption…"? CT talks with veteran education technology leader Ellen Wagner, to ask for her perspectives on the adoption of impactful technologies — in particular the factors in our leadership and development communities that have the power to influence change.

University of San Diego Partners with Thinkful for Online Tech Training

The University of San Diego Division of Professional and Continuing Education is working with online coding school Thinkful to provide job training for high-demand tech careers in the greater San Diego area.

Survey: Students Choosing Online Programs Closer to Home

In spite of the notion that students could conceivably take online courses from an institution anywhere in the world, two-thirds stick close to home — choosing a college or university within 50 miles of where they live, according to an annual survey of online students done by Wiley company Learning House.

Interactive Textbook Combines Print and Multimedia at U Houston

The University of Houston College of Technology has adopted a printed textbook that includes interactive features. The college’s Digital Media program will be using Introduction to Graphic Communication, 2nd Edition, which relies on the "Clickable Paper" app from Ricoh.

360-Degree Wayfinding Kiosks Guide Students Through Library Spaces

A university library in New Zealand has added a virtual tour to help patrons find their way around the main facility, which includes some 2,000 individual and group study spaces. The University of Otago's Central Library in Dunedin now features two 55-inch screen display kiosks that allow students and others to explore the open plan building via 360-degree immersion.

University Pours $7.7 Million into Immersive Gaming Research

A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.

McGraw-Hill Teams with Startup to Develop AR Learning Tools

McGraw-Hill has announced a collaboration with ed tech startup Alchemie to develop augmented reality and three-dimensional learning tools for chemistry courses.

Project to Develop Standards for Moving Courses to VR

A Michigan university has awarded a "merit" grant to an instructor working to develop standards and best practices for moving courses to virtual reality.

New Tech Tests Usability of Virtual Apps

A researcher in Germany has developed technology for automatically detecting the usability and user-friendliness of virtual environments.

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