21st Century Teaching & Learning Resources


NEC Launches 8,000 lumens projector

NEC Display Solutions has released the first projector in the 8,000-lumen laser category.

USC Schools of Comm and Engineering Launch Joint Informatics Master

Two schools at the University of Southern California have joined forces to introduce a new master's degree in communication informatics.

Georgetown Portal Links Higher Ed to Workforce Needs

A new portal houses state-level research linking higher education to labor market demands.

Penn State DuBois Professor Integrates Imaging Tech with Hybrid Class

Neyda M. Abreu, an associate professor of earth sciences at Penn State DuBois, is incorporating imaging technology and electron microscopy into her hybrid course, giving students an opportunity to interact virtually with geologic specimens and formations.

Smart Launches New Line of Display Boards for Educators

Smart Technologies has introduced a new line of three interactive display boards designed specifically for the education market, bundling them with a software package called the Smart Learning Suite.

Cengage Launches Instructor Competition To Highlight Digital Assignments

Cengage Learning has launched the Make it Count instructor video contest in an effort to recognize teachers who improve student engagement through use of technology.

Turnitin Unveils Writing Revision Tool

Turnitin has launched Revision Assistant, a new tool designed to give students immediate and actionable feedback on their writing.

Promethean Bundles New Display Boards With Learning Software

Promethean has introduced a new line of interactive displays that come with a software package that allows teachers to use learning materials without the need to connect to a computer.

Flat World Content Gains Adaptive Tech

Flat World Education today announced a partnership with Knewton that will bring the company's adaptive learning technology to Flat World's digital course content.

Research: Game-Based Learning Can Help Nontraditional Student

Game-based learning should just be another tool in the belt, as far as educators in higher ed think, particularly useful for "learning moments" that can help students succeed, according to new research from Muzzy Lane. Likewise, game-based learning is no good if it's pricey and complex to develop; it needs to be inexpensive and "authorable" by the faculty members themselves. And don't forget, students say, to make the games mobile so they work on the same devices the students like to use.

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