A professor at Eastern Michigan University is using an augmented reality sandbox to help students understand earth science concepts through interacting with simulated topography.
From virtual classrooms to Pokémon Go, here's what was trending on our website last month.
When funds are scarce, a little experimentation can go a long way in keeping technology-enhanced classrooms up-to-date.
Yale University is moving its legacy video content onto a single software-based video platform produced by Panopto.
Students across more than 300 colleges and universities are sharing study materials through StudySoup, a marketplace where students can buy and sell class notes, guides, flashcards and more.
Embarcadero Technologies has opened up its software development tools to publicly funded higher ed institutions and high schools.
Seeking to bring the qualities of well-designed games to pedagogical assessment, the University of Michigan created a learning management system that uses gaming elements such as competition, badges and unlocks to provide students with a personalized pathway through their courses.
A new survey from CampusBooks.com analyzes student loan debt, textbook costs, use of electronic devices and more.
Cengage Learning added additional features to its MindTap Mobile app, including the ability to download textbooks onto smartphones in 10 seconds or less.
Online learning platform Course Hero is turning great works of literature into the visual representation of text and data known as the infographic.