MOOCs, Blended Learning, Online Learning & Flipped Classrooms


MITx Adds Instructor Grading in MOOC

Beginning on August 29, MIT will be kicking off its latest round of "Introduction to Philosophy: God, Knowledge and Consciousness." This time, however, some participants will have the chance to submit a paper and have it reviewed by the instructors — a first for MITx, the institution's edX portal.

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Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

U Nevada Reno Turns to Private Partner to Support Online Master's Programs

The University of Nevada, Reno is expanding an existing partnership with a private party to launch an online master of public health degree in spring of 2017.

Slapstick Focus of MOOC Developed by Ball State Faculty and Students

Does a study of the scene of Ricky Bobby flailing around in his BVDs trying to put out a non-existent fire in Talladega Nights have a place in higher education? That particular movie could surface alongside other Will Ferrell classics — as well as movies featuring Charlie Chaplin, Lucille Ball and others — in a massive open online course examining the history of slapstick comedy in film over the past century.

California Colleges Gain Access to Online Diagnostic Assessment Tool

California Community Colleges will now have access to a new tool for offering online diagnostic assessments.



Curating Tech Developments in Online Learning

The new "Virtually Inspired" website will bring together the latest deployments of cutting-edge online learning technologies.

Making Virtual Classrooms More Interactive

Harvard and UC Berkeley share two different approaches to helping online business school students feel like they're attending class in person.

Stony Brook U Project to Extend Functions of Virtual Science Labs with Gaming Controls

Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.

Why Today's MOOCs Are Not Innovative

At the Campus Technology conference in Boston, Stephen Downes explained the difference between innovation and transformation.

Bellevue College Adds Partner for Coding Ed

Bellevue College has tapped a private partner to help provide continuing education in programming and related technologies.

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